chenxin
2020-11-18 90b098fe0b1219a4a2c23aef55a3e8366fd1fcdf
Assets/Scripts/Guide/GuidePanel.cs
@@ -3,7 +3,8 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using KTGMGemClient;
using DG.Tweening;
/// <summary>
/// 新手引导UI脚本
/// </summary>
@@ -20,6 +21,7 @@
    private RectGuidance maskObj;
    private RectTransform image_Rim_Rect;//边框
    private GameObject particle_1, particle_2;//使用粒子特效
    private RectTransform image_Tip_Rect;//可以移动的提示框
    private Text text_Tip;//可以移动的提示框文字
@@ -27,7 +29,7 @@
    Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些
    Image tmpMask;//自身的遮罩
    GameObject offectBackground;//适配需要的黑色背景
    ImageFire1 fire1;
    ImageFire2 fire2;//两个用来合成的火元素
@@ -39,9 +41,10 @@
    ImageTowerPos2 towerPos2;//塔位标识
    GameObject towerBuyBtn;//购买宝石按钮
    Vector2 towerBuyBtnPos;
    Image backgroundImg;//用来接受空白点击事件的图片
    RectTransform dragHandImg;//拖动标识手指
    /// <summary>
    /// 关闭所有UI
    /// </summary>
@@ -58,9 +61,20 @@
    {
        tmpMask = GetComponent<Image>();
        tmpMask.enabled = false;
        offectBackground = transform.Find("OffectImage").gameObject;
        offectBackground.SetActive(false);
        backgroundImg = transform.Find("Button").GetComponent<Image>();
        towerBuyBtn = GameObject.Find("MainUI/TowerBuyBtn");
        towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn");
        RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>();
        float tmpOffect = tmpTs.anchoredPosition.y - (transform.parent.parent.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
        towerBuyBtnPos = new Vector2(215, tmpOffect);
        //towerBuyBtnPos = new Vector2(215, -862);
        Debug.Log(tmpOffect);
        tipsUI = transform.Find("Tips").gameObject;
        tipsUI.transform.SetAsLastSibling();//把tips放在最下面
@@ -80,6 +94,9 @@
        }
        image_Rim_Rect = transform.Find("Image_Rim").GetComponent<RectTransform>();
        particle_1 = image_Rim_Rect.transform.Find("Particle System Small").gameObject;
        particle_2 = image_Rim_Rect.transform.Find("Particle System Big").gameObject;
        image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>();
        text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>();
        image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>();
@@ -104,6 +121,9 @@
        skill = transform.Find("Image_Skill").GetComponent<ImageSkill>();
        skill.gameObject.SetActive(false);
        dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>();
        dragHandImg.gameObject.SetActive(false);
    }
    /// <summary>
@@ -146,9 +166,9 @@
            SetRimActive(true);
            AddButtonListener(towerBuyBtn, ac);
            Image btnImg = towerBuyBtn.GetComponent<Image>();
            InitRectGuidance(btnImg, 189, 73.5f);
            InitRectGuidance(btnImg, 159, 73.5f);
            SetRimPos(towerBuyBtn);
            maskObj.ShowImmediately();
            //maskObj.ShowImmediately();
        }
        else if (currentIndex == 1)
@@ -168,6 +188,8 @@
            fire1.gameObject.SetActive(true);
            fire1.transform.Find("Image_2").gameObject.SetActive(false);
            fire1.enabled = false;
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position);
        }
    }
    public void Step1_2()
@@ -175,6 +197,10 @@
        fire2.gameObject.SetActive(true);
        fire2.enabled = false;
        DestoryButtonListener(towerBuyBtn);
        SetRimActive(false);
        CloseMask();
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position);
        //RemoveButtonListener(towerBuyBtn);
    }
@@ -186,8 +212,6 @@
    {
        backgroundImg.raycastTarget = true;
        //RemoveButtonListener(towerBuyBtn);
        SetRimActive(false);
        CloseMask();
    }
    /// <summary>
@@ -197,13 +221,17 @@
    {
        if (currentIndex == 0)
        {
            tmpMask.enabled = true;
            offectBackground.SetActive(true);
            SetGuideUI(false);
            SetRimPos(fire2.gameObject);
            fire1.enabled = true;
            fire2.enabled = true;
            image_Tip_Rect.gameObject.SetActive(false);
            ShowDragPath(fire2.GetStartP, fire1.GetRect);
            StartCoroutine(ShowRimTip(str));
        }
    }
@@ -212,7 +240,7 @@
    public void Step3_2(string str)
    {
        SetRimPos(fire1.gameObject);
        StartCoroutine(ShowRimTip(str));
        //StartCoroutine(ShowRimTip(str));
    }
    /// <summary>
@@ -223,19 +251,22 @@
        if (currentIndex == 0)
        {
            tmpMask.enabled = false;
            offectBackground.SetActive(false);
            SetRimActive(true);
            Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>();
            towerPos.enabled = true;
            InitRectGuidance(btnImg, 75, 80);
            SetRimPos(btnImg.gameObject);
            maskObj.ShowImmediately();
            //maskObj.ShowImmediately();
            ShowDragPath(fire1.GetStartP, btnImg.rectTransform);
            StartCoroutine(ShowRimTip(str));
        }
    }
    /// <summary>
    /// 第六步,拖动造塔
    /// 第六步
    /// </summary>
    public void Step5(int currentIndex, string str)
    {
@@ -259,9 +290,10 @@
            GameObject go = transform.Find("Image_TowerPos2").gameObject;
            Image btnImg = go.GetComponent<Image>();
            btnImg.raycastTarget = false;
            InitRectGuidance(btnImg, 75, 80);
            SetRimPos(go);
            maskObj.ShowImmediately();
            //maskObj.ShowImmediately();
            StartCoroutine(ShowRimTip(str));
        }
    }
@@ -284,25 +316,30 @@
    {
        if (currentIndex == 0)
        {
            SetRimActive(true);
            image_Tip_Rect.gameObject.SetActive(false);
            //设置位置
            AddButtonListener(towerBuyBtn, ac);
            Image btnImg = towerBuyBtn.GetComponent<Image>();
            InitRectGuidance(btnImg, 189, 73.5f);
            InitRectGuidance(btnImg, 159, 73.5f);
            SetRimPos(towerBuyBtn);
            maskObj.ShowImmediately();
            //maskObj.ShowImmediately();
        }
        else if (currentIndex == 1)
        {
            GameObject go = transform.Find("Image_TowerPos2").gameObject;
            Image btnImg = go.GetComponent<Image>();
            btnImg.raycastTarget = true;
            InitRectGuidance(btnImg, 75, 80);
            SetRimPos(go);
            maskObj.ShowImmediately();
            //maskObj.ShowImmediately();
            ShowDragPath(water1.GetStartP, btnImg.rectTransform);
        }
        StartCoroutine(ShowRimTip(str));
        //StartCoroutine(ShowRimTip(str));
    }
    public void Step9_1()
@@ -331,27 +368,40 @@
        if (currentIndex == 0)
        {
            tmpMask.enabled = true;
            tmpMask.color = new Color(1.0f, 1.0f, 1.0f, 0);
            SetGuideUI(false);
            SetRimActive(true);
            SetRimPos(skill.gameObject);
            StartCoroutine(ShowRimTip(str));
            image_Tip_Rect.gameObject.SetActive(false);
            //StartCoroutine(ShowRimTip(str));
            ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform);
            InitRectGuidance(image_SkillRim, 79, 265);
        }
        else if (currentIndex == 1)
        {
            SetRimPos(image_SkillRim.gameObject);
            StartCoroutine(ShowRimTip(str));
            SetRimActive(false);
            //SetRimPos(image_SkillRim.gameObject);
            //StartCoroutine(ShowRimTip(str));
        }
    }
    public void SkillRelease()
    {
        StopShowDragPath(true);
        CloseMask();
        image_SkillRim.gameObject.SetActive(false);
        tmpMask.enabled = false;
        SetRimActive(false);
    }
    public void Step12()
    {
        image_SkillRim.gameObject.SetActive(false);
        tmpMask.enabled = false;
        SetGuideUI(true);
        SetRimActive(false);
    }
    #region 按钮以及提示
@@ -374,7 +424,22 @@
        SetRimActive(true);
        RectTransform rt = target.GetComponent<RectTransform>();
        image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
        if (target.gameObject.name == "TowerBuyBtn")
        {
            image_Rim_Rect.anchoredPosition = towerBuyBtnPos;
        }
        image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset;
        if (image_Rim_Rect.sizeDelta.x > 200)
        {
            particle_1.SetActive(false);
            particle_2.SetActive(true);
        }
        else
        {
            particle_1.SetActive(true);
            particle_2.SetActive(false);
        }
        if (changeTipPos)
            image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2);
@@ -413,7 +478,15 @@
            maskObj.gameObject.SetActive(true);
        }
        //maskObj.Init(target);
        maskObj.InitForCamera(target, x, y);
        //maskObj.ShowImmediately();
        if (target.gameObject.name == "TowerBuyBtn")
        {
            maskObj.InitForCamera(target, towerBuyBtnPos, x, y);
        }
        else
        {
            maskObj.InitForCamera(target, x, y);
        }
    }
@@ -458,5 +531,25 @@
    #endregion
    #region 拖动效果
    private void ShowDragPath(Vector2 startP, RectTransform endP)
    {
        if (!dragHandImg.gameObject.activeSelf)
        {
            dragHandImg.gameObject.SetActive(true);
            dragHandImg.anchoredPosition = startP;
            dragHandImg.DOMove(endP.position, 1).SetEase(Ease.InCubic).SetLoops(-1);
        }
    }
    public void StopShowDragPath(bool isClose)
    {
        dragHandImg.DOKill();
        if (isClose)
            dragHandImg.gameObject.SetActive(false);
    }
    #endregion
}