chenxin
2020-11-18 90b098fe0b1219a4a2c23aef55a3e8366fd1fcdf
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -57,7 +57,7 @@
        /// The fire rate in fires-per-second
        /// </summary>
        [SerializeField]
        private float projectileFireRate;
        private float projectileFireRate = 1;
        public float FireRate
        {
@@ -153,7 +153,9 @@
            get
            {
                FireRateAdd fireRateAdd = (FireRateAdd)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.FireRateAdd);
                return fireRateAdd.GetFireSpeedAdd(towerAttributeId);
                float rateAdd = fireRateAdd.GetFireSpeedAdd(towerAttributeId);
                return rateAdd > 1 ? rateAdd : fireSpeed;
            }
        }
@@ -207,15 +209,6 @@
        public override TowerDefense.Targetting.Targetter GetTargetter()
        {
            return targetter;
        }
        private void Start()
        {
            if (projectile != null)
            {
                Damager damager = projectile.GetComponent<Damager>();
                towerAttributeId = damager.TowerAttributeId;
            }
        }
        /// <summary>