| | |
| | | { |
| | | Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); |
| | | |
| | | if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0)) |
| | | EndlessLevelManager.instance.Currency.AddCurrency(BuffList[BuffList.Count - 1].Config.buff_effect[2]); |
| | | if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, (int)BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0)) |
| | | EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[2]); |
| | | } |
| | | } |
| | | } |