| | |
| | | effect.towerPtr = tower; |
| | | AttackAffector attackAffector = effect.GetComponent<AttackAffector>(); |
| | | |
| | | if (attackAffector.projectile != null) |
| | | { |
| | | Damager damager = attackAffector.projectile.gameObject.GetComponent<Damager>(); |
| | | damager.TowerAttributeId = tower.attributeId; |
| | | } |
| | | // if (attackAffector.projectile != null) |
| | | // { |
| | | // Damager damager = attackAffector.projectile.gameObject.GetComponent<Damager>(); |
| | | // damager.TowerAttributeId = tower.attributeId; |
| | | // } |
| | | } |
| | | m_ParentTower = tower; |
| | | Transform starTs = transform.Find("Star"); |