Assets/Scripts/TowerDefense/Input/TowerDefenseKeyboardMouseInput.cs
@@ -110,15 +110,12 @@ if (UnityInput.GetKeyDown(key)) { Tower controller = LevelManager.instance.towerLibrary[key - KeyCode.Alpha1]; if (LevelManager.instance.currency.CanAfford(controller.purchaseCost)) { if (m_GameUI.isBuilding) { m_GameUI.CancelGhostPlacement(); } GameUI.instance.SetToBuildMode(controller); GameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo); } break; } }