| | |
| | | } |
| | | else if (isFreeAttackGrid(pointerInfo) && !bSkill) |
| | | { |
| | | if (!TryPlaceTower(pointerInfo, false, true)) |
| | | if (!TryPlaceTower(pointerInfo, false)) |
| | | { |
| | | CancelPlaceTower(pointerInfo); |
| | | Debug.Log("这里需要返回原位"); |
| | |
| | | /// Attempt to position a tower at the given location |
| | | /// </summary> |
| | | /// <param name="pointerInfo">The pointer we're using to position the tower</param> |
| | | public bool TryPlaceTower(PointerInfo pointerInfo, bool force = false, bool zeroCost = false) |
| | | public bool TryPlaceTower(PointerInfo pointerInfo, bool force = false) |
| | | { |
| | | UIPointer pointer = WrapPointer(pointerInfo); |
| | | |
| | |
| | | return false; |
| | | } |
| | | |
| | | return BuyTower(pointer, force, zeroCost); |
| | | return BuyTower(pointer, force); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | return; |
| | | } |
| | | int upgradeCost = currentSelectedTower.GetCostForNextLevel(); |
| | | bool successfulUpgrade = EndlessLevelManager.instance.Currency.TryPurchase(upgradeCost); |
| | | if (successfulUpgrade) |
| | | { |
| | | currentSelectedTower.UpgradeTower(); |
| | | } |
| | | DeselectTower(); |
| | | } |
| | | |
| | |
| | | { |
| | | throw new InvalidOperationException("Selected Tower is null"); |
| | | } |
| | | int sellValue = currentSelectedTower.GetSellLevel(); |
| | | if (EndlessLevelManager.instanceExists && sellValue > 0) |
| | | { |
| | | EndlessLevelManager.instance.Currency.AddCurrency(sellValue); |
| | | currentSelectedTower.Sell(); |
| | | |
| | | // 从列表中删除Tower. |
| | | delTower(currentSelectedTower); |
| | | } |
| | | DeselectTower(); |
| | | } |
| | | |
| | |
| | | { |
| | | return; |
| | | } |
| | | int cost = m_CurrentTower.controller.purchaseCost; |
| | | bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost); |
| | | if (successfulPurchase) |
| | | { |
| | | PlaceTower(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// Throws exception when not in a build mode or when tower is not a valid position |
| | | /// </exception> |
| | | /// </summary> |
| | | public bool BuyTower(UIPointer pointer, bool force = false, bool zeroCost = false) |
| | | public bool BuyTower(UIPointer pointer, bool force = false) |
| | | { |
| | | if (!isBuilding) return false; |
| | | |
| | |
| | | return false; |
| | | } |
| | | |
| | | int cost = m_CurrentTower.controller.purchaseCost; |
| | | if (zeroCost) |
| | | cost = 0; |
| | | bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost); |
| | | bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(0); |
| | | if (successfulPurchase) |
| | | { |
| | | PlaceGhost(pointer); |
| | |
| | | public void PlayUpgradeEffect(Tower newTower) |
| | | { |
| | | newTower.currentTowerLevel.PlayUpGradeEffect(); |
| | | // GameObject effect = TowerUpgradeEffectPrefab; |
| | | |
| | | // if (newTower.towerFeature == EFeatureTower.NULL) |
| | | // { |
| | | // string path = $"UI/ToBattle_{newTower.attributeId}"; |
| | | // GameObject prefab = Resources.Load<GameObject>(path); |
| | | // effect = Instantiate(prefab); |
| | | // } |
| | | |
| | | // // 在sTower的位置播放升级特效 |
| | | // GameObject obj = Instantiate(effect); |
| | | // obj.transform.position = newTower.transform.position; |
| | | // Vector3 pos = obj.transform.position; |
| | | // pos.y += 5f; |
| | | // obj.transform.position = pos; |
| | | // ParticleSystem ps = obj.GetComponent<ParticleSystem>(); |
| | | |
| | | // if (ps == null) |
| | | // ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); |
| | | // ps.Play(); |
| | | // Destroy(obj, ps.main.duration); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | if (m_CurrentTower == null || m_CurrentArea == null) |
| | | return false; |
| | | |
| | | return EndlessLevelManager.instance.Currency.CanAfford(m_CurrentTower.controller.purchaseCost); |
| | | return true; |
| | | } |
| | | |
| | | /// <summary> |