chenxin
2020-12-01 944950c86ab3be21c22b7c15039cf2e572efdc90
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -14,8 +14,6 @@
    // 当前类所在的Btn.
    public Button randomBtn;
    //public Button skillBtn;
    /// <summary>
    /// 购买二级宝石的按钮贴图.
    /// </summary>
@@ -77,7 +75,6 @@
        bSetBuyLvlUp = false;
        bCdTimeStart = false;
        randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); });
        //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); });
        UpdateDescDisplay();
    }
@@ -86,28 +83,20 @@
        int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        NormalDesc.text = $"购买{minLevel + 1}级宝石";
        //SkillDesc.text = $"购买{minLevel + 1}级技能宝石";
    }
    public void ChangeBtnClickNormal()
    {
        randomBtn.onClick.RemoveAllListeners();
        //skillBtn.onClick.RemoveAllListeners();
        randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); });
        //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); });
    }
    public void ChangeBtnClick()
    {
        randomBtn.onClick.RemoveAllListeners();
        //skillBtn.onClick.RemoveAllListeners();
        randomBtn.onClick.AddListener(() =>
        {
            AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
        });
        // skillBtn.onClick.AddListener(() =>
        // {
        //     AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
        // });
    }
    /// <summary>