chenxin
2020-12-01 944950c86ab3be21c22b7c15039cf2e572efdc90
Assets/Scripts/TowerDefense/UI/HUD/TowerInfoDisplay.cs
@@ -74,18 +74,9 @@
         }
         TowerLevel towerLevel = tower.levels[levelOfTower];
         DisplayText(towerName, tower.towerName);
         DisplayText(description, towerLevel.description);
         DisplayText(dps, towerLevel.GetTowerDps().ToString("f2"));
         DisplayText(health, string.Format("{0}/{1}", tower.configuration.currentHealth, towerLevel.maxHealth));
         DisplayText(level, (levelOfTower + 1).ToString());
         DisplayText(dimensions, string.Format("{0}, {1}", tower.dimensions.x, tower.dimensions.y));
         if (levelOfTower + 1 < tower.levels.Length)
         {
            DisplayText(upgradeCost, tower.levels[levelOfTower + 1].cost.ToString());
         }
         int sellValue = tower.GetSellLevel(levelOfTower);
         DisplayText(sellPrice, sellValue.ToString());
      }
      /// <summary>