| | |
| | | } |
| | | TowerLevel towerLevel = tower.levels[levelOfTower]; |
| | | DisplayText(towerName, tower.towerName); |
| | | DisplayText(description, towerLevel.description); |
| | | DisplayText(dps, towerLevel.GetTowerDps().ToString("f2")); |
| | | DisplayText(health, string.Format("{0}/{1}", tower.configuration.currentHealth, towerLevel.maxHealth)); |
| | | DisplayText(level, (levelOfTower + 1).ToString()); |
| | | DisplayText(dimensions, string.Format("{0}, {1}", tower.dimensions.x, tower.dimensions.y)); |
| | | if (levelOfTower + 1 < tower.levels.Length) |
| | | { |
| | | DisplayText(upgradeCost, tower.levels[levelOfTower + 1].cost.ToString()); |
| | | } |
| | | |
| | | int sellValue = tower.GetSellLevel(levelOfTower); |
| | | DisplayText(sellPrice, sellValue.ToString()); |
| | | } |
| | | |
| | | /// <summary> |