Assets/Scripts/Data/EndlessPortData.cs
@@ -158,7 +158,14 @@ for (int i = 0; i < waveData.Count; ++i) { ret += waveData[i].Config.amount; int count = waveData[i].Config.amount; endless_enemy enemyData = EndlessEnemyData.GetDataById(waveData[i].Config.enemy_id); // WTF... if (enemyData.resource == 103) count *= 2; ret += count; } return ret;