| | |
| | | /// <summary> |
| | | /// 是否是新手 |
| | | /// </summary> |
| | | public static bool IsNewbie = true; |
| | | public static bool IsNewbie = false; |
| | | /// <summary> |
| | | /// 是否JSON读取完毕 |
| | | /// </summary> |
| | | public static bool JsonReadDone = false; |
| | | /// <summary> |
| | | /// 新手模式是否可以推拽塔 |
| | | /// </summary> |
| | | public static bool CanDragTower = false; |
| | | |
| | | /// <summary> |
| | | /// 无尽模式每一轮游戏中成功使用技能宝石的次数 |
| | |
| | | /// </summary> |
| | | public static int EndlessBuyTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中技能值 |
| | | /// </summary> |
| | | public static int EnergyCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中技能等级 |
| | | /// </summary> |
| | | public static int SkillLevel; |
| | | |
| | | #region 各个塔的偏移量 |
| | | public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); |
| | | public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); |