| | |
| | | CreateSecondWave, |
| | | //当第二关第8波怪物生成后或玩家塔位收到第一次伤害后 |
| | | SkillStep, |
| | | //修改步骤为拖拽交换位置 |
| | | DragStep, |
| | | //显示大波敌人来袭文字 |
| | | ShowWarningTips, |
| | | //第三关小怪5路全出 |
| | | CreateThirdWave, |
| | | //第三关小怪5路全出完毕 |
| | | CreateThirdWaveDone, |
| | | //新手引导增加能量 |
| | | GuideEnergyUp, |
| | | //释放技能 |
| | | SkillRelease, |
| | | //释放技能完毕 |
| | |
| | | EndlessOneTimeKillCount, |
| | | // 无尽模式buff刷新 |
| | | EndlessBuffRefresh, |
| | | //某一列出怪完毕 |
| | | WaveLineFinish, |
| | | // 播放水精灵充能满特效 |
| | | EndlessPlayFreezeBreathEffect, |
| | | // 木属性精灵暴击子弹数量改变 |
| | | EndlessCritBulletNumChange, |
| | | //击杀小怪能量(释放技能使用)上升 |
| | | EnergyUp, |
| | | //拿到了提升技能等级的Buff |
| | | SkillLevelUpBuff, |
| | | //所有数据读取结束 |
| | | JsonDataReadDone, |
| | | //播放金币获得特效 |
| | | PlayGetGoldPS, |
| | | |
| | | } |
| | | |
| | | } |