wangguan
2020-11-25 9969ed162f8aa4bd0b977a3c1eba45358eb01f72
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -47,7 +47,8 @@
    private bool isPause;
    public bool beginSkillStep = false;
    public bool beginDragStep = false;
    public bool guideThirdWaveStep = false;
    public GameObject darkGroundImg;
@@ -63,6 +64,7 @@
    protected override void Awake()
    {
        base.Awake();
        //这里为了方便直接使用Endless2D
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
@@ -75,8 +77,12 @@
            root.AddComponent<JsonDataReader>();
            root.AddComponent<JsonDataInit>();
        }
        firstStart = true;
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
    }
    Vector2 tmpOffect;//计算适配的偏移量
    bool firstStart = true;
    // Start is called before the first frame update
    void Start()
    {
@@ -101,9 +107,10 @@
        float tmpScale = ratio / ts.localScale.x - 1.0f;
        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
        Vector2 tmpOffect = new Vector2(0, offect);
        tmpOffect = new Vector2(0, offect);
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -116,23 +123,9 @@
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
        darkGroundImg.SetActive(false);
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        // cx test
        GameConfig.IsNewbie = false;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
        //查询是否已经做过了新手引导
        //CheckIsNewbie();
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
@@ -156,11 +149,35 @@
        GameConfig.SkillLevel = 1;
        energyText.text = GameConfig.EnergyCount.ToString();
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
    }
    private void CheckIsNewbie()
    {
        //GameConfig.IsNewbie = false;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        }
    }
    /// <summary>
@@ -171,6 +188,8 @@
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        energyMax = JsonDataCenter.GetById<battle>(22).value;
        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
@@ -219,7 +238,12 @@
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
@@ -290,11 +314,11 @@
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的水塔
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
@@ -304,8 +328,31 @@
    private void CreateSecondWave()
    {
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginSkillStep = true;
        beginDragStep = true;
    }
    /// <summary>
    /// 开始第三关
    /// </summary>
    private void CreateThirdWave()
    {
        CommonDebugHelper.Debug($"开始下一关");
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
    }
    /// <summary>
    /// 第三关出兵完毕,暂停出兵
    /// </summary>
    private void CreateThirdWaveDone()
    {
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
    /// 在第三条兵线释放技能宝石
@@ -336,6 +383,8 @@
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
    }
    /// <summary>
@@ -384,9 +433,11 @@
    private int fireSkillCost, bombSkillCost;//两个技能花费
    private int fireSkillID = 99902;
    private int bombSkillID = 99901;
    private int energyMax = 200;//能量最大值,目前写死
    private int energyMax = 0;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
    private Text fireSkillLevelText, bombSkillLevelText;
    /// <summary>
    /// 点击火技能
@@ -419,6 +470,12 @@
            Debug.Log("释放了电技能");
        }
    }
    public void GuideEnergyUp(int count)
    {
        GameConfig.EnergyCount = count;
        EnergyUp(0);
    }
    /// <summary>
@@ -477,9 +534,11 @@
        if (GameConfig.SkillLevel <= 5)
        {
            GameConfig.SkillLevel++;
            Debug.Log("技能最高5级,当前技能等级:" + GameConfig.SkillLevel);
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
        }
    }
@@ -503,6 +562,16 @@
    // Update is called once per frame
    void Update()
    {
        if (firstStart)
        {
            if (!GameConfig.JsonReadDone)
                return;
            else
            {
                firstStart = false;
                CheckIsNewbie();
            }
        }
        if (isPause) return;
        if (bGameStart)
@@ -591,6 +660,8 @@
                EndlessLevelManager.instance.StartLevel();
                timeTextNew.gameObject.SetActive(true);
                JsonDataReadDone();
                if (bgMusic != null)
                    bgMusic.Play();
            }