Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -705,7 +705,7 @@ if (sTower && sTower != towerToMove) { if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode == towerToMove.bInAttackMode) if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode && towerToMove.bInAttackMode) return true; } } @@ -1141,7 +1141,6 @@ if (playEffect) PlayUpgradeEffect(createdTower); addTower(createdTower); Destroy(currentTower.gameObject);