| | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | | GA_SDK_Manager.Ins.ArriveBattle();//埋点 |
| | | GA_SDK_Manager.Ins.Statistics(4);//埋点 |
| | | if (TDAA_SDKManager.Ins == null) |
| | | gameObject.AddComponent<TDAA_SDKManager>(); |
| | | TDAA_SDKManager.Ins.ArriveBattle();//埋点 |
| | | |
| | | TDAA_SDKManager.Ins.Statistics(4);//埋点 |
| | | |
| | | bVibrate = new bool[4]; |
| | | bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; |
| | |
| | | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | Debug.Log("开始新手引导"); |
| | | Pause(); |
| | | uiStartMssk.gameObject.SetActive(false); |
| | | countDownTextNew.text = ""; |
| | |
| | | private void NewbieGuideEnd() |
| | | { |
| | | EndlessLevelManager.instance.RestartWave(); |
| | | GameConfig.IsNewbieGuideCompleted = true; |
| | | GameConfig.IsNewbie = false; |
| | | } |
| | | |
| | | /// <summary> |