chenxin
2020-11-26 9af3e3dbede79e70262ff9d206299dcca363c1bb
Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillWoodPile.cs
@@ -38,6 +38,10 @@
            for (int i = 0; i < tunelIdList.Count; ++i)
            {
                float enemiesTotalHP = EndlessPortData.GetWaveEnemiesHP(EndlessLevelManager.instance.CurrentLevel, EndlessLevelManager.instance.WaveManager.CurrentWaveIndex, tunelIdList[i]);
                if (enemiesTotalHP <= 0.0001f) continue;
                GameObject obj = Poolable.TryGetPoolable(prefab);
                WoodPileAgent agent = obj.GetComponent<WoodPileAgent>();
@@ -51,7 +55,6 @@
                obj.transform.position = spawnPosition;
                agent.Initialize();
                float enemiesTotalHP = EndlessPortData.GetWaveEnemiesHP(EndlessLevelManager.instance.CurrentLevel, EndlessLevelManager.instance.WaveManager.CurrentWaveIndex, tunelIdList[i]);
                // 当前波次怪物 * 倍数
                float hp = enemiesTotalHP * SkillData.effect[0];
                agent.SetAgentData(hp, 0, 0);