Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -2093,10 +2093,12 @@ { base.Awake(); randomTowerBtn = transform.Find("BottomCanvas/Panel/TowerBuyBtn").GetComponent<Button>(); DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); state = State.Normal; m_Camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>(); //m_Camera = GetComponent<Camera>(); TowerDestroyArr = new bool[5, AttackRowNumbers]; }