| | |
| | | using System.Collections.Generic; |
| | | using ActionGameFramework.Health; |
| | | using Core.Health; |
| | | using KTGMGemClient; |
| | | using TowerDefense.Affectors; |
| | | using TowerDefense.Towers.Data; |
| | | using TowerDefense.UI.HUD; |
| | | using UnityEngine; |
| | | using TMPro; |
| | | |
| | | namespace TowerDefense.Towers |
| | | { |
| | |
| | | public TowerPlacementGhost towerGhostPrefab; |
| | | |
| | | /// <summary> |
| | | /// Build effect gameObject to instantiate on start |
| | | /// </summary> |
| | | //public GameObject buildEffectPrefab; |
| | | |
| | | /// <summary> |
| | | /// 升级特效 |
| | | /// </summary> |
| | | public GameObject UpgradeEffectPrefab; |
| | | |
| | | /// <summary> |
| | | /// 当前的Level对应的DamagerData. |
| | | /// </summary> |
| | | public Damager levelDamager; |
| | | |
| | | /// <summary> |
| | | /// Reference to scriptable object with level data on it |
| | | /// </summary> |
| | | public TowerLevelData levelData; |
| | | |
| | | /// <summary> |
| | | /// The parent tower controller of this tower |
| | | /// </summary> |
| | | protected Tower m_ParentTower; |
| | | public Tower ParentTower { get; protected set; } |
| | | |
| | | /// <summary> |
| | | /// The list of effects attached to the tower |
| | | /// </summary> |
| | | Affector[] m_Affectors; |
| | | |
| | | /// <summary> |
| | | /// TEST CODE: 是否已经缩放. |
| | | /// </summary> |
| | | protected bool bScaleForCombat = false; |
| | | |
| | | /// <summary> |
| | | /// 未上阵的形象 |
| | |
| | | /// </summary> |
| | | public Animator ActionAnimator; |
| | | |
| | | public TextMeshPro LevelText; |
| | | |
| | | /// <summary> |
| | | /// 精灵初始配置数据 |
| | | /// </summary> |
| | | public elf_info ElfInfo { get; protected set; } |
| | | |
| | | /// <summary> |
| | | /// 发射子弹速率 |
| | | /// </summary> |
| | |
| | | /// 多倍速攻击速度,基准速度的 N 倍速 |
| | | /// </summary> |
| | | private float fireSpeed = 1f; |
| | | |
| | | [SerializeField] |
| | | private SpriteRenderer levelBorder; |
| | | |
| | | /// <summary> |
| | | /// 发射倍速,如果设置多倍速攻击,直接修改此属性,恢复之前的攻速直接设置为 1 |
| | |
| | | public LayerMask mask { get; protected set; } |
| | | |
| | | /// <summary> |
| | | /// Gets the cost value |
| | | /// </summary> |
| | | public int cost |
| | | { |
| | | get { return levelData.cost; } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Gets the sell value |
| | | /// </summary> |
| | | public int sell |
| | | { |
| | | get { return levelData.sell; } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Gets the max health |
| | | /// </summary> |
| | | public int maxHealth |
| | | { |
| | | get { return levelData.maxHealth; } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Gets the starting health |
| | | /// </summary> |
| | | public int startingHealth |
| | | { |
| | | get { return levelData.startingHealth; } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Gets the tower description |
| | | /// </summary> |
| | | public string description |
| | | { |
| | | get { return levelData.description; } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Gets the tower description |
| | | /// </summary> |
| | | public string upgradeDescription |
| | | { |
| | | get { return levelData.upgradeDescription; } |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// Initialises the Effects attached to this object |
| | | /// </summary> |
| | | public virtual void Initialize(Tower tower, LayerMask enemyMask, IAlignmentProvider alignment) |
| | |
| | | effect.Initialize(alignment, mask); |
| | | effect.towerPtr = tower; |
| | | AttackAffector attackAffector = effect.GetComponent<AttackAffector>(); |
| | | |
| | | // if (attackAffector.projectile != null) |
| | | // { |
| | | // Damager damager = attackAffector.projectile.gameObject.GetComponent<Damager>(); |
| | | // damager.TowerAttributeId = tower.attributeId; |
| | | // } |
| | | } |
| | | m_ParentTower = tower; |
| | | Transform starTs = transform.Find("Star"); |
| | | starTs.localPosition = new Vector3(0, 0.2f, 0.6f); |
| | | starTs.localRotation = Quaternion.Euler(60, 180, 0); |
| | | |
| | | ParentTower = tower; |
| | | ElfInfo = ElfInfoData.GetDataById(tower.ElfId); |
| | | } |
| | | |
| | | Vector3 normalScale; |
| | | /// <summary> |
| | | /// 设置显示等级 |
| | | /// </summary> |
| | | /// <param name="level">从1开始</param> |
| | | public void SetShowLevel(int level) |
| | | { |
| | | elf_upgrade info = ElfUpgradeData.GetDataById(level); |
| | | LevelText.text = $"{level}"; |
| | | levelBorder.sprite = Resources.Load<Sprite>($"UI/TowerLevel/{info.rank_img}"); |
| | | |
| | | Vector3 pos = levelBorder.transform.localPosition; |
| | | |
| | | if (info.rank_img < 3) |
| | | pos.z = ParentTower.ElfId == 201 ? 0.542f : 0.645f; |
| | | else |
| | | pos.z = ParentTower.ElfId == 201 ? 0.497f : 0.594f; |
| | | |
| | | levelBorder.transform.localPosition = pos; |
| | | } |
| | | |
| | | private void Awake() |
| | | { |
| | | normalScale = new Vector3(1.5f, 1.5f, 1.5f); |
| | | canPlaceMesh.enabled = false; |
| | | } |
| | | |
| | |
| | | actionTimeArr[1] = clips[i].length; |
| | | } |
| | | |
| | | GameObject affectorObj = transform.Find("Affector").gameObject; |
| | | AttackAffector attackAffector = affectorObj.GetComponent<AttackAffector>(); |
| | | fireRate = attackAffector.FireRate; |
| | | fireRate = GetFireRate(); |
| | | |
| | | if (actionTimeArr[1] > 1 / fireRate) |
| | | { |
| | |
| | | } |
| | | SetAttackState(false); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取发射速率 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public float GetFireRate() |
| | | { |
| | | DecreaseTowerAttackCD endlessBuff = (DecreaseTowerAttackCD)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.DecreaseTowerAttackCD); |
| | | float fireRate = endlessBuff != null ? endlessBuff.GetDecreaseCD(ParentTower.ElfId, 1 / ElfInfo.b_atkf) : 1 / ElfInfo.b_atkf; |
| | | |
| | | // 限制最大速度为 每0.1s发射一次 |
| | | return Mathf.Max(fireRate, 0.1f); |
| | | } |
| | | |
| | | public void LateUpdate() |
| | |
| | | if (canPlaceMesh.enabled != isOn) |
| | | canPlaceMesh.enabled = isOn; |
| | | } |
| | | |
| | | |
| | | public void ChangeState(TowerActionState state) |
| | | { |
| | | if (ActionAnimator == null || !ActionAnimator.isActiveAndEnabled) return; |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// Returns a list of affectors that implement ITowerRadiusVisualizer |
| | | /// </summary> |
| | |
| | | return visualizers; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Returns the dps of the tower |
| | | /// </summary> |
| | | /// <returns>The dps of the tower</returns> |
| | | public float GetTowerDps() |
| | | { |
| | | float dps = 0; |
| | | foreach (Affector affector in Affectors) |
| | | { |
| | | var attack = affector as AttackAffector; |
| | | if (attack != null && attack.damagerProjectile != null) |
| | | { |
| | | dps += attack.GetProjectileDamage() * attack.FireRate; |
| | | } |
| | | } |
| | | return dps; |
| | | } |
| | | |
| | | public void Kill() |
| | | { |
| | | m_ParentTower.KillTower(); |
| | | ParentTower.KillTower(); |
| | | } |
| | | |
| | | public void OnBeforeSerialize() |
| | | { |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 获取当前TowerLevel对应的AttackRise. |
| | | /// </summary> |
| | | public float attackRise { get { return m_ParentTower.attackRise; } } |
| | | /// /// </summary> |
| | | public float attackRise { get { return ParentTower.attackRise; } } |
| | | |
| | | public void OnAfterDeserialize() |
| | | { |