CoderM
2020-12-10 bd0ba263761a866ca0d698169d2d83b6a11c35e7
Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
@@ -1,11 +1,10 @@
using System.Collections.Generic;
using ActionGameFramework.Health;
using Core.Health;
using KTGMGemClient;
using TowerDefense.Affectors;
using TowerDefense.Towers.Data;
using TowerDefense.UI.HUD;
using UnityEngine;
using TMPro;
namespace TowerDefense.Towers
{
@@ -21,39 +20,19 @@
        public TowerPlacementGhost towerGhostPrefab;
        /// <summary>
        /// Build effect gameObject to instantiate on start
        /// </summary>
        //public GameObject buildEffectPrefab;
        /// <summary>
        /// 升级特效
        /// </summary>
        public GameObject UpgradeEffectPrefab;
        /// <summary>
        /// 当前的Level对应的DamagerData.
        /// </summary>
        public Damager levelDamager;
        /// <summary>
        /// Reference to scriptable object with level data on it
        /// </summary>
        public TowerLevelData levelData;
        /// <summary>
        /// The parent tower controller of this tower
        /// </summary>
        protected Tower m_ParentTower;
        public Tower ParentTower { get; protected set; }
        /// <summary>
        /// The list of effects attached to the tower
        /// </summary>
        Affector[] m_Affectors;
        /// <summary>
        /// TEST CODE: 是否已经缩放.
        /// </summary>
        protected bool bScaleForCombat = false;
        /// <summary>
        /// 未上阵的形象
@@ -82,6 +61,13 @@
        /// </summary>
        public Animator ActionAnimator;
        public TextMeshPro LevelText;
        /// <summary>
        /// 精灵初始配置数据
        /// </summary>
        public elf_info ElfInfo { get; protected set; }
        /// <summary>
        /// 发射子弹速率
        /// </summary>
@@ -96,6 +82,9 @@
        /// 多倍速攻击速度,基准速度的 N 倍速
        /// </summary>
        private float fireSpeed = 1f;
        [SerializeField]
        private SpriteRenderer levelBorder;
        /// <summary>
        /// 发射倍速,如果设置多倍速攻击,直接修改此属性,恢复之前的攻速直接设置为 1
@@ -141,55 +130,6 @@
        public LayerMask mask { get; protected set; }
        /// <summary>
        /// Gets the cost value
        /// </summary>
        public int cost
        {
            get { return levelData.cost; }
        }
        /// <summary>
        /// Gets the sell value
        /// </summary>
        public int sell
        {
            get { return levelData.sell; }
        }
        /// <summary>
        /// Gets the max health
        /// </summary>
        public int maxHealth
        {
            get { return levelData.maxHealth; }
        }
        /// <summary>
        /// Gets the starting health
        /// </summary>
        public int startingHealth
        {
            get { return levelData.startingHealth; }
        }
        /// <summary>
        /// Gets the tower description
        /// </summary>
        public string description
        {
            get { return levelData.description; }
        }
        /// <summary>
        /// Gets the tower description
        /// </summary>
        public string upgradeDescription
        {
            get { return levelData.upgradeDescription; }
        }
        /// <summary>
        /// Initialises the Effects attached to this object
        /// </summary>
        public virtual void Initialize(Tower tower, LayerMask enemyMask, IAlignmentProvider alignment)
@@ -201,24 +141,34 @@
                effect.Initialize(alignment, mask);
                effect.towerPtr = tower;
                AttackAffector attackAffector = effect.GetComponent<AttackAffector>();
                // if (attackAffector.projectile != null)
                // {
                //     Damager damager = attackAffector.projectile.gameObject.GetComponent<Damager>();
                //     damager.TowerAttributeId = tower.attributeId;
                // }
            }
            m_ParentTower = tower;
            Transform starTs = transform.Find("Star");
            starTs.localPosition = new Vector3(0, 0.2f, 0.6f);
            starTs.localRotation = Quaternion.Euler(60, 180, 0);
            ParentTower = tower;
            ElfInfo = ElfInfoData.GetDataById(tower.ElfId);
        }
        Vector3 normalScale;
        /// <summary>
        /// 设置显示等级
        /// </summary>
        /// <param name="level">从1开始</param>
        public void SetShowLevel(int level)
        {
            elf_upgrade info = ElfUpgradeData.GetDataById(level);
            LevelText.text = $"{level}";
            levelBorder.sprite = Resources.Load<Sprite>($"UI/TowerLevel/{info.rank_img}");
            Vector3 pos = levelBorder.transform.localPosition;
            if (info.rank_img < 3)
                pos.z = ParentTower.ElfId == 201 ? 0.542f : 0.645f;
            else
                pos.z = ParentTower.ElfId == 201 ? 0.497f : 0.594f;
            levelBorder.transform.localPosition = pos;
        }
        private void Awake()
        {
            normalScale = new Vector3(1.5f, 1.5f, 1.5f);
            canPlaceMesh.enabled = false;
        }
@@ -237,9 +187,7 @@
                        actionTimeArr[1] = clips[i].length;
                }
                GameObject affectorObj = transform.Find("Affector").gameObject;
                AttackAffector attackAffector = affectorObj.GetComponent<AttackAffector>();
                fireRate = attackAffector.FireRate;
                fireRate = GetFireRate();
                if (actionTimeArr[1] > 1 / fireRate)
                {
@@ -248,6 +196,19 @@
                }
                SetAttackState(false);
            }
        }
        /// <summary>
        /// 获取发射速率
        /// </summary>
        /// <returns></returns>
        public float GetFireRate()
        {
            DecreaseTowerAttackCD endlessBuff = (DecreaseTowerAttackCD)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.DecreaseTowerAttackCD);
            float fireRate = endlessBuff != null ? endlessBuff.GetDecreaseCD(ParentTower.ElfId, 1 / ElfInfo.b_atkf) : 1 / ElfInfo.b_atkf;
            // 限制最大速度为 每0.1s发射一次
            return Mathf.Max(fireRate, 0.1f);
        }
        public void LateUpdate()
@@ -269,7 +230,7 @@
            if (canPlaceMesh.enabled != isOn)
                canPlaceMesh.enabled = isOn;
        }
        public void ChangeState(TowerActionState state)
        {
            if (ActionAnimator == null || !ActionAnimator.isActiveAndEnabled) return;
@@ -304,7 +265,6 @@
            }
        }
        /// <summary>
        /// Returns a list of affectors that implement ITowerRadiusVisualizer
        /// </summary>
@@ -323,38 +283,19 @@
            return visualizers;
        }
        /// <summary>
        /// Returns the dps of the tower
        /// </summary>
        /// <returns>The dps of the tower</returns>
        public float GetTowerDps()
        {
            float dps = 0;
            foreach (Affector affector in Affectors)
            {
                var attack = affector as AttackAffector;
                if (attack != null && attack.damagerProjectile != null)
                {
                    dps += attack.GetProjectileDamage() * attack.FireRate;
                }
            }
            return dps;
        }
        public void Kill()
        {
            m_ParentTower.KillTower();
            ParentTower.KillTower();
        }
        public void OnBeforeSerialize()
        {
        }
        /// <summary>
        /// 获取当前TowerLevel对应的AttackRise.
        /// </summary>
        public float attackRise { get { return m_ParentTower.attackRise; } }
        /// /// </summary>
        public float attackRise { get { return ParentTower.attackRise; } }
        public void OnAfterDeserialize()
        {