Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -51,6 +51,8 @@ public Text SkillDesc; public ParticleSystem btnPS; // Start is called before the first frame update void Start() { @@ -213,7 +215,7 @@ if (GameConfig.IsNewbie) { AudioSourceManager.Ins.Play(AudioEnum.UI); btnPS?.Play(); return; } @@ -226,6 +228,8 @@ RandomPlaceTower(newTower, -1, -1, -1, -1, true); btnPS?.Play(); // if (newTower.towerFeature == EFeatureTower.NULL) // { // string tmpTowerName = newTower.towerName;