| | |
| | | // 当前类所在的Btn. |
| | | public Button randomBtn; |
| | | |
| | | //public Button skillBtn; |
| | | |
| | | /// <summary> |
| | | /// 购买二级宝石的按钮贴图. |
| | | /// </summary> |
| | |
| | | |
| | | public Text SkillDesc; |
| | | |
| | | public ParticleSystem btnPS; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | |
| | | bSetBuyLvlUp = false; |
| | | bCdTimeStart = false; |
| | | randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); |
| | | //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); |
| | | UpdateDescDisplay(); |
| | | } |
| | | |
| | |
| | | int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); |
| | | |
| | | NormalDesc.text = $"购买{minLevel + 1}级宝石"; |
| | | //SkillDesc.text = $"购买{minLevel + 1}级技能宝石"; |
| | | } |
| | | |
| | | public void ChangeBtnClickNormal() |
| | | { |
| | | randomBtn.onClick.RemoveAllListeners(); |
| | | //skillBtn.onClick.RemoveAllListeners(); |
| | | randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); |
| | | //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); }); |
| | | } |
| | | public void ChangeBtnClick() |
| | | { |
| | | randomBtn.onClick.RemoveAllListeners(); |
| | | //skillBtn.onClick.RemoveAllListeners(); |
| | | randomBtn.onClick.AddListener(() => |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UIDisable); |
| | | }); |
| | | // skillBtn.onClick.AddListener(() => |
| | | // { |
| | | // AudioSourceManager.Ins.Play(AudioEnum.UIDisable); |
| | | // }); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | |
| | | btnPS?.Play(); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | RandomPlaceTower(newTower, -1, -1, -1, -1, true); |
| | | |
| | | btnPS?.Play(); |
| | | |
| | | // if (newTower.towerFeature == EFeatureTower.NULL) |
| | | // { |
| | | // string tmpTowerName = newTower.towerName; |