| | |
| | | { |
| | | if (Target != null) |
| | | { |
| | | switch (Target.EnemyData.id) |
| | | if (Target.EnemyData != null) |
| | | { |
| | | case 1: // 火 |
| | | scale = 0.8f; |
| | | offsetY = 40f; |
| | | break; |
| | | case 2: // 水 |
| | | scale = 1f; |
| | | break; |
| | | case 3: // 木 |
| | | scale = 0.5f; |
| | | offsetY = 20f; |
| | | break; |
| | | switch (Target.EnemyData.id) |
| | | { |
| | | case 1: // 火 |
| | | scale = 0.8f; |
| | | offsetY = 40f; |
| | | break; |
| | | case 2: // 水 |
| | | scale = 1f; |
| | | break; |
| | | case 3: // 木 |
| | | scale = 0.5f; |
| | | offsetY = 20f; |
| | | break; |
| | | } |
| | | } |
| | | |
| | | transform.localScale = new Vector3(scale, scale, scale); |
| | | transform.localScale = new Vector3(scale, 0.7f, scale); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (tween != null) |
| | | tween.Kill(); |
| | | Hide(); |
| | | |
| | | if (gameObject != null) |
| | | Destroy(gameObject); |
| | | } |
| | | |
| | | public void OnHealthChanged(HealthChangeInfo info) |