chenxin
2020-10-31 a1f0653ec48d7787e0d57cabef0600b2a07355eb
Assets/Scripts/TowerDefense/Input/TowerDefenseTouchInput.cs
@@ -216,30 +216,30 @@
      protected virtual void OnTap(PointerActionInfo pointerActionInfo)
      {
         return;
         var touchInfo = pointerActionInfo as TouchInfo;
         if (touchInfo != null)
         {
            if (m_GameUI.state == State.Normal && !touchInfo.startedOverUI)
            {
               m_GameUI.TrySelectTower(touchInfo);
            }
            else if (m_GameUI.state == State.Building && !touchInfo.startedOverUI)
            {
               m_GameUI.TryMoveGhost(touchInfo, false);
               if (m_GameUI.IsGhostAtValidPosition() && m_GameUI.IsValidPurchase())
               {
                  confirmationButtons.canvasEnabled = true;
                  invalidButtons.canvasEnabled = false;
                  confirmationButtons.TryMove(touchInfo.currentPosition);
               }
               else
               {
                  invalidButtons.canvasEnabled = true;
                  invalidButtons.TryMove(touchInfo.currentPosition);
                  confirmationButtons.canvasEnabled = false;
               }
            }
         }
         // var touchInfo = pointerActionInfo as TouchInfo;
         // if (touchInfo != null)
         // {
         //    if (m_GameUI.state == State.Normal && !touchInfo.startedOverUI)
         //    {
         //       m_GameUI.TrySelectTower(touchInfo);
         //    }
         //    else if (m_GameUI.state == State.Building && !touchInfo.startedOverUI)
         //    {
         //       m_GameUI.TryMoveGhost(touchInfo, false);
         //       if (m_GameUI.IsGhostAtValidPosition() && m_GameUI.IsValidPurchase())
         //       {
         //          confirmationButtons.canvasEnabled = true;
         //          invalidButtons.canvasEnabled = false;
         //          confirmationButtons.TryMove(touchInfo.currentPosition);
         //       }
         //       else
         //       {
         //          invalidButtons.canvasEnabled = true;
         //          invalidButtons.TryMove(touchInfo.currentPosition);
         //          confirmationButtons.canvasEnabled = false;
         //       }
         //    }
         // }
      }
      /// <summary>