chenxin
2020-10-31 a1f0653ec48d7787e0d57cabef0600b2a07355eb
Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs
@@ -30,17 +30,10 @@
        private string path = "UI/Endless/Blood/";
        private string bossPath = "UI/Endless/Boss/";
        /// <summary>
        /// 血条底图
        /// </summary>
        public Sprite BaseBlood;
        /// <summary>
        /// 当前的进度值
        /// </summary>
        private float current;
        /// <summary>
        /// 目标进度值
@@ -109,7 +102,6 @@
        /// </summary>
        private void ResetProgress()
        {
            current = 1f;
            target = 1f;
            HPImage1.fillAmount = 1;
            HPImage2.fillAmount = 1;
@@ -207,8 +199,8 @@
        public void SetBossImage(int resId)
        {
            resId = (resId + 1) % 2 + 1;
            BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}");
            BossImage.SetNativeSize();
            // BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}");
            // BossImage.SetNativeSize();
        }
    }
}