chenxin
2020-10-31 a1f0653ec48d7787e0d57cabef0600b2a07355eb
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,26 +52,19 @@
    // Start is called before the first frame update
    void Start()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
        InitSDK();
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
        // 设置为顶层渲染:
        countDownTextNew.transform.SetAsLastSibling();
        if (timeStatic)
            timeStatic.gameObject.SetActive(false);
        EndlessBuffSelect.instance.HideBuffUI();
        EndlessBossHPManager.instance.HideHP();
        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
        settlement.Init();
        SettlementUI.SetActive(false);
        EndlessMaskUI.instance.Hide();
        EndlessBossHPManager.instance.HideHP();
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
@@ -94,6 +87,14 @@
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    }
    private void InitSDK()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
    }
    /// <summary>
    /// 添加新手引导事件
    /// </summary>
@@ -113,6 +114,24 @@
    }
    private void RemoveGuideEvent()
    {
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        EventCenter.Ins.Remove<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
    }
    protected override void OnDestroy()
    {
        base.OnDestroy();
        RemoveGuideEvent();
    }
    /// <summary>
    /// 在(2,3)位置放置一个火元素的塔
    /// </summary>