Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -219,7 +219,7 @@ if (frostProbabilityAdd != null) { float probaility = frostProbabilityAdd.GetFrostProbaility(elfId); float random = UnityEngine.Random.Range(0, 1); float random = UnityEngine.Random.Range(0f, 1f); if (random <= probaility) needFrost = true;