chenxin
2020-12-05 a251b401dd2535b7583d1813e08dc2e3cced05d5
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -219,7 +219,7 @@
                if (frostProbabilityAdd != null)
                {
                    float probaility = frostProbabilityAdd.GetFrostProbaility(elfId);
                    float random = UnityEngine.Random.Range(0, 1);
                    float random = UnityEngine.Random.Range(0f, 1f);
                    if (random <= probaility)
                        needFrost = true;