| | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); |
| | | |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); |
| | | |
| | | } |
| | | |
| | |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.DragStep, DragStep); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); |
| | | |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); |
| | | |
| | | |
| | | } |
| | | public void Init(int step) |
| | | { |
| | | //Time.timeScale = 0;//游戏暂停,这样会导致协程停止了 |
| | | ChangeStep(GuideEnum.Step0); |
| | | // switch (step) |
| | | // { |
| | | // case 2: |
| | | // case 3: |
| | | // //生成两个火元素 |
| | | // break; |
| | | // case 4: |
| | | // //生成1个2级火元素,标记上阵位置 |
| | | |
| | | // break; |
| | | // case 5: |
| | | // //生成2级火元素塔,第一关小怪出木元素小怪 |
| | | |
| | | // break; |
| | | |
| | | // } |
| | | // ChangeStep((GuideEnum)(step + 1)); |
| | | GameConfig.CanOpenNewTower = false; |
| | | |
| | | } |
| | | |
| | |
| | | allGuideDic.Add(GuideEnum.Step0, new string[] { GuideConfig.showWords[0], GuideConfig.showWords[1] }); |
| | | allGuideDic.Add(GuideEnum.Step1, new string[] { GuideConfig.showWords[2], GuideConfig.showWords[3] }); |
| | | allGuideDic.Add(GuideEnum.Step2, new string[] { GuideConfig.showWords[4], GuideConfig.showWords[5] }); |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { GuideConfig.showWords[6], GuideConfig.showWords[7] }); |
| | | allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[8] }); |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[9], GuideConfig.showWords[10] }); |
| | | allGuideDic.Add(GuideEnum.Step6, new string[] { GuideConfig.showWords[11], GuideConfig.showWords[12] }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { GuideConfig.showWords[13] }); |
| | | allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] }); |
| | | allGuideDic.Add(GuideEnum.Step9, new string[] { GuideConfig.showWords[16], GuideConfig.showWords[17] }); |
| | | allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[18], GuideConfig.showWords[19] }); |
| | | allGuideDic.Add(GuideEnum.Step11, new string[] { GuideConfig.showWords[20], GuideConfig.showWords[21] }); |
| | | allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[22], GuideConfig.showWords[23], GuideConfig.showWords[24] }); |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[6] }); |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[7], GuideConfig.showWords[8] }); |
| | | allGuideDic.Add(GuideEnum.Step6, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[9] }); |
| | | allGuideDic.Add(GuideEnum.Step9, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[10], GuideConfig.showWords[11] }); |
| | | allGuideDic.Add(GuideEnum.Step11, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[12], GuideConfig.showWords[13] }); |
| | | allGuideDic.Add(GuideEnum.Step13, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step14, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] }); |
| | | |
| | | } |
| | | |
| | |
| | | case GuideEnum.Step12: |
| | | Step12(); |
| | | break; |
| | | case GuideEnum.Step13: |
| | | Step13(); |
| | | break; |
| | | case GuideEnum.Step14: |
| | | Step14(); |
| | | break; |
| | | case GuideEnum.Finish: |
| | | Finish(); |
| | | break; |
| | |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第1步开始"); |
| | | CommonDebugHelper.DebugError("第1步开始, 对话"); |
| | | TDAA_SDKManager.Ins.Statistics(5);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(true); |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第2步开始"); |
| | | CommonDebugHelper.DebugError("第2步开始,购买火元素"); |
| | | TDAA_SDKManager.Ins.Statistics(6);//埋点 |
| | | TDAA_SDKManager.Ins.GuideStep(1);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | |
| | | isShowing = true; |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第3步开始"); |
| | | CommonDebugHelper.DebugError("第3步开始,介绍火元素"); |
| | | TDAA_SDKManager.Ins.GuideStep(2);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step2(currentIndex); |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第4步开始"); |
| | | CommonDebugHelper.DebugError("第4步开始,引导合成火元素"); |
| | | TDAA_SDKManager.Ins.GuideStep(3);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step3(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | panel.Step3(currentIndex, ""); |
| | | } |
| | | } |
| | | |
| | | //开始拖拽 |
| | | public void BeginDrag() |
| | | { |
| | | panel.Step3_2(allGuideDic[currentStep][1]); |
| | | panel.Step3_2(""); |
| | | } |
| | | |
| | | //结束推拽 没有合成,回到上一步 |
| | | public void EndDrag() |
| | | { |
| | | panel.Step3(0, allGuideDic[currentStep][0]); |
| | | panel.Step3(0, ""); |
| | | } |
| | | |
| | | //合成了卡牌,开始下一步 |
| | | private void AddCard() |
| | | { |
| | | currentIndex = -1; |
| | | panel.StopShowDragPath(false); |
| | | ChangeStep(GuideEnum.Step4); |
| | | } |
| | | |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第5步开始"); |
| | | CommonDebugHelper.DebugError("第5步开始,上阵火元素 "); |
| | | TDAA_SDKManager.Ins.GuideStep(4);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | panel.StopShowDragPath(true); |
| | | panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | } |
| | | } |
| | |
| | | private void CreateFireLv2() |
| | | { |
| | | currentIndex = -1; |
| | | panel.StopShowDragPath(true); |
| | | ChangeStep(GuideEnum.Step5); |
| | | } |
| | | |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第6步开始"); |
| | | CommonDebugHelper.DebugError("第6步开始,开打第一波"); |
| | | TDAA_SDKManager.Ins.GuideStep(5);//埋点 |
| | | |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave); |
| | | panel.Step5(currentIndex, ""); |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第7步开始"); |
| | | CommonDebugHelper.DebugError("第7步开始,出怪"); |
| | | TDAA_SDKManager.Ins.GuideStep(6);//埋点 |
| | | |
| | | panel.SetGuideUI(false); |
| | | //恢复出怪 |
| | |
| | | |
| | | private void KillDone() |
| | | { |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(true); |
| | | isShowing = true; |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | currentIndex = -1; |
| | | |
| | | ChangeStep(GuideEnum.Step7); |
| | | |
| | | // currentIndex = 0; |
| | | // needIndex = 2; |
| | | // panel.SetGuideUI(true); |
| | | // isShowing = true; |
| | | // panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | |
| | | |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第8步开始"); |
| | | CommonDebugHelper.DebugError("第8步开始,跳过了"); |
| | | TDAA_SDKManager.Ins.GuideStep(7);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 1; |
| | | panel.SetGuideUI(false); |
| | | |
| | | //GameConfig.CanOpenNewTower = true; |
| | | |
| | | //等待解锁塔 |
| | | panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | //panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | |
| | | //第一排直接开过塔了,引导买水元素 |
| | | GetOneTowerPos(); |
| | | } |
| | | } |
| | | |
| | |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第9步开始"); |
| | | CommonDebugHelper.DebugError("第9步开始,介绍水元素"); |
| | | TDAA_SDKManager.Ins.GuideStep(8);//埋点 |
| | | GameConfig.CanOpenNewTower = false; |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | needIndex = 1; |
| | | panel.Step8(); |
| | | |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | private void Step9() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第10步开始"); |
| | | CommonDebugHelper.DebugError("第10步开始,购买水元素,第二步上阵"); |
| | | TDAA_SDKManager.Ins.GuideStep(9);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(false); |
| | | panel.Step9(allGuideDic[currentStep][currentIndex], currentIndex, Step9_1); |
| | | panel.Step9("", currentIndex, Step9_1); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.Step9(allGuideDic[currentStep][currentIndex], currentIndex, null); |
| | | panel.Step9("", currentIndex, null); |
| | | } |
| | | } |
| | | |
| | |
| | | private void CreateWaterLv1() |
| | | { |
| | | panel.CleanMask(); |
| | | panel.StopShowDragPath(true); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);//生成第二波小怪 |
| | | } |
| | | |
| | | private void SkillStep() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step10); |
| | | } |
| | | |
| | | private void DragStep() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step10); |
| | |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第11步开始"); |
| | | CommonDebugHelper.DebugError("第11步开始,自己编的,需要修改,反正就是引导换位置"); |
| | | TDAA_SDKManager.Ins.GuideStep(10);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | panel.Step10(); |
| | | //panel.Step10(); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第12步开始"); |
| | | CommonDebugHelper.DebugError("第12步开始,已经换了位置"); |
| | | TDAA_SDKManager.Ins.GuideStep(11);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 1; |
| | | |
| | | panel.Step11(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | panel.Step11Drag(currentIndex); |
| | | |
| | | } |
| | | } |
| | |
| | | //开始拖拽 |
| | | public void BeginDrag11_1() |
| | | { |
| | | |
| | | panel.Step11(1, allGuideDic[currentStep][1]); |
| | | panel.Step11Drag(1); |
| | | } |
| | | |
| | | //结束推拽 没有合成,回到上一步 |
| | | public void EndDrag11_1() |
| | | { |
| | | panel.Step11(0, allGuideDic[currentStep][0]); |
| | | panel.Step11Drag(0); |
| | | } |
| | | |
| | | public void DragDone() |
| | | { |
| | | GameConfig.CanDragTower = false; |
| | | CommonDebugHelper.Debug("结束拖拽"); |
| | | panel.Step11Drag(2); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave); |
| | | } |
| | | |
| | | private void CreateThirdWaveDone() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step12); |
| | | } |
| | | |
| | | private void SkillRelease() |
| | | { |
| | | panel.SkillRelease(); |
| | | } |
| | | |
| | | |
| | |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第13步开始"); |
| | | CommonDebugHelper.DebugError("第13步开始,对话框说明技能"); |
| | | TDAA_SDKManager.Ins.GuideStep(12);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 3; |
| | | needIndex = 2; |
| | | panel.Step12(); |
| | | |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | else |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | } |
| | | |
| | | private void Step13() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第14步开始,引导释放技能"); |
| | | TDAA_SDKManager.Ins.GuideStep(13);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step13("释放技能", AfterSkillDone); |
| | | |
| | | } |
| | | } |
| | | |
| | | private void AfterSkillDone() |
| | | { |
| | | panel.CleanMask(); |
| | | StartCoroutine(ChangeState()); |
| | | } |
| | | |
| | | IEnumerator ChangeState() |
| | | { |
| | | CommonDebugHelper.Debug("释放技能结束,这里等了1秒钟"); |
| | | yield return new WaitForSeconds(1.0f); |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step14); |
| | | } |
| | | |
| | | private void Step14() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第15步开始,引导释放技能"); |
| | | TDAA_SDKManager.Ins.GuideStep(14);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step14(); |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | else |
| | | { |
| | |
| | | private void Finish() |
| | | { |
| | | UnityEngine.Debug.Log("新手指导已经完成了"); |
| | | gameObject.SetActive(false); |
| | | TDAA_SDKManager.Ins.GuideStep(13);//埋点 |
| | | |
| | | GameConfig.CanOpenNewTower = true; |
| | | GameConfig.CanBuyNewTower = true; |
| | | |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish); |
| | | PlayerPrefs.SetInt("GemBattleGuide", 1); |
| | | Destroy(gameObject); |
| | | } |
| | | |
| | | #endregion |