wangguan
2020-11-24 a27b3510185c04eb385f5ab3ad24fd4e87a27626
Assets/Scripts/Guide/GuideCtrl.cs
@@ -1,12 +1,17 @@
using System.Collections;
using System.Diagnostics;
using System.Collections.Generic;
using UnityEngine;
using KTGMGemClient;
/// <summary>
/// 新手引导控制脚本
/// </summary>
public class GuideCtrl : MonoBehaviour
{
    private static GuideCtrl ins;
    public static GuideCtrl Ins { get { return ins; } }
    GuidePanel panel;//UI
    Dictionary<GuideEnum, string[]> allGuideDic;
    GuideEnum currentStep;//当前引导到了第几步
@@ -18,6 +23,7 @@
    /// </summary>
    void Awake()
    {
        ins = this;
        AddDic();
        currentStep = GuideEnum.None;
        currentIndex = -1;
@@ -26,13 +32,46 @@
    private void Start()
    {
        Init();
    }
    public void Init()
    {
        //Time.timeScale = 0;//游戏暂停,这样会导致协程停止了
        //int step = PlayerPrefs.GetInt("GemBattleGuide");
        Init(0);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone);
    }
    private void OnDestroy()
    {
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.AddCard, AddCard);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.DragStep, DragStep);
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone);
    }
    public void Init(int step)
    {
        ChangeStep(GuideEnum.Step0);
        GameConfig.CanOpenNewTower = false;
    }
    /// <summary>
@@ -44,16 +83,18 @@
        allGuideDic.Add(GuideEnum.Step0, new string[] { GuideConfig.showWords[0], GuideConfig.showWords[1] });
        allGuideDic.Add(GuideEnum.Step1, new string[] { GuideConfig.showWords[2], GuideConfig.showWords[3] });
        allGuideDic.Add(GuideEnum.Step2, new string[] { GuideConfig.showWords[4], GuideConfig.showWords[5] });
        allGuideDic.Add(GuideEnum.Step3, new string[] { GuideConfig.showWords[6], GuideConfig.showWords[7] });
        allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[8] });
        allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[9], GuideConfig.showWords[10] });
        allGuideDic.Add(GuideEnum.Step6, new string[] { GuideConfig.showWords[11], GuideConfig.showWords[12] });
        allGuideDic.Add(GuideEnum.Step7, new string[] { GuideConfig.showWords[13] });
        allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] });
        allGuideDic.Add(GuideEnum.Step9, new string[] { GuideConfig.showWords[16], GuideConfig.showWords[17] });
        allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[18], GuideConfig.showWords[19] });
        allGuideDic.Add(GuideEnum.Step11, new string[] { GuideConfig.showWords[20], GuideConfig.showWords[21] });
        allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[22], GuideConfig.showWords[23], GuideConfig.showWords[24] });
        allGuideDic.Add(GuideEnum.Step3, new string[] { });
        allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[6] });
        allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[7], GuideConfig.showWords[8] });
        allGuideDic.Add(GuideEnum.Step6, new string[] { });
        allGuideDic.Add(GuideEnum.Step7, new string[] { });
        allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[9] });
        allGuideDic.Add(GuideEnum.Step9, new string[] { });
        allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[10], GuideConfig.showWords[11] });
        allGuideDic.Add(GuideEnum.Step11, new string[] { });
        allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[12], GuideConfig.showWords[13] });
        allGuideDic.Add(GuideEnum.Step13, new string[] { });
        allGuideDic.Add(GuideEnum.Step14, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] });
    }
@@ -108,6 +149,15 @@
                case GuideEnum.Step12:
                    Step12();
                    break;
                case GuideEnum.Step13:
                    Step13();
                    break;
                case GuideEnum.Step14:
                    Step14();
                    break;
                case GuideEnum.Finish:
                    Finish();
                    break;
            }
@@ -122,6 +172,9 @@
        isShowing = true;
        if (currentIndex == -1)//初始化本步
        {
            CommonDebugHelper.DebugError("第1步开始, 对话");
            TDAA_SDKManager.Ins.Statistics(5);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.SetGuideUI(true);
@@ -136,23 +189,56 @@
    {
        if (currentIndex == -1)
        {
            panel.SetGuideUI(false);
            CommonDebugHelper.DebugError("第2步开始,购买火元素");
            TDAA_SDKManager.Ins.Statistics(6);//埋点
            TDAA_SDKManager.Ins.GuideStep(1);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, OnFinishOneStep);
            panel.SetGuideUI(false);
            panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_1);
        }
        else if (currentIndex == 1)
        {
            panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, OnFinishOneStep);
            panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_2);
            currentIndex++;
        }
    }
    /// <summary>
    /// 分步1,购买1排1列的火元素
    /// </summary>
    private void Step1_1()
    {
        panel.Step1_1();
        OnFinishOneStep();
    }
    /// <summary>
    /// 分步2,购买2排3列的火元素
    /// </summary>
    private void Step1_2()
    {
        panel.Step1_2();
        StartCoroutine(AfterCreateFire());
    }
    IEnumerator AfterCreateFire()
    {
        yield return new WaitForSeconds(1f);
        OnFinishOneStep();
    }
    //对话
    private void Step2()
    {
        isShowing = true;
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第3步开始,介绍火元素");
            TDAA_SDKManager.Ins.GuideStep(2);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.Step2(currentIndex);
@@ -167,76 +253,376 @@
        }
    }
    //引导合成
    private void Step3()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第4步开始,引导合成火元素");
            TDAA_SDKManager.Ins.GuideStep(3);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.Step3(currentIndex, "");
        }
    }
    //开始拖拽
    public void BeginDrag()
    {
        panel.Step3_2("");
    }
    //结束推拽 没有合成,回到上一步
    public void EndDrag()
    {
        panel.Step3(0, "");
    }
    //合成了卡牌,开始下一步
    private void AddCard()
    {
        currentIndex = -1;
        panel.StopShowDragPath(false);
        ChangeStep(GuideEnum.Step4);
    }
    private void Step4()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第5步开始,上阵火元素 ");
            TDAA_SDKManager.Ins.GuideStep(4);//埋点
            currentIndex = 0;
            panel.StopShowDragPath(true);
            panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]);
        }
    }
    //建造了塔,开始下一步
    private void CreateFireLv2()
    {
        currentIndex = -1;
        panel.StopShowDragPath(true);
        ChangeStep(GuideEnum.Step5);
    }
    private void Step5()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第6步开始,开打第一波");
            TDAA_SDKManager.Ins.GuideStep(5);//埋点
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave);
            panel.Step5(currentIndex, "");
        }
        else if (currentIndex == 1)
        {
            isShowing = true;
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
    }
    private void ChargingEnd()
    {
        currentIndex = 0;
        needIndex = 2;
        panel.SetGuideUI(true);
        isShowing = true;
        panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
    }
    private void Step6()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第7步开始,出怪");
            TDAA_SDKManager.Ins.GuideStep(6);//埋点
            panel.SetGuideUI(false);
            //恢复出怪
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
        }
        else if (currentIndex == 1)
        {
            isShowing = true;
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
            //增加200金币
            EventCenter.Ins.BroadCast<int>((int)KTGMGemClient.EventType.AddGold, 200);
        }
    }
    private void KillDone()
    {
        currentIndex = -1;
        ChangeStep(GuideEnum.Step7);
        // currentIndex = 0;
        // needIndex = 2;
        // panel.SetGuideUI(true);
        // isShowing = true;
        // panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
    }
    private void Step7()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第8步开始,跳过了");
            TDAA_SDKManager.Ins.GuideStep(7);//埋点
            currentIndex = 0;
            needIndex = 1;
            panel.SetGuideUI(false);
            //GameConfig.CanOpenNewTower = true;
            //等待解锁塔
            //panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]);
            //第一排直接开过塔了,引导买水元素
            GetOneTowerPos();
        }
    }
    private void GetOneTowerPos()
    {
        currentIndex = -1;
        ChangeStep(GuideEnum.Step8);
    }
    private void Step8()
    {
        if (currentIndex == -1)
        isShowing = true;
        if (currentIndex == -1)//初始化本步
        {
            CommonDebugHelper.DebugError("第9步开始,介绍水元素");
            TDAA_SDKManager.Ins.GuideStep(8);//埋点
            GameConfig.CanOpenNewTower = false;
            currentIndex = 0;
            needIndex = 1;
            panel.Step8();
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
    }
    private void Step9()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第10步开始,购买水元素,第二步上阵");
            TDAA_SDKManager.Ins.GuideStep(9);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.SetGuideUI(false);
            panel.Step9("", currentIndex, Step9_1);
        }
        else if (currentIndex == 1)
        {
            panel.Step9("", currentIndex, null);
        }
    }
    /// <summary>
    /// 分步9,购买1排5列的水元素
    /// </summary>
    private void Step9_1()
    {
        panel.Step9_1();
        OnFinishOneStep();
    }
    private void CreateWaterLv1()
    {
        panel.CleanMask();
        panel.StopShowDragPath(true);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);//生成第二波小怪
    }
    private void SkillStep()
    {
        currentIndex = -1;
        ChangeStep(GuideEnum.Step10);
    }
    private void DragStep()
    {
        currentIndex = -1;
        ChangeStep(GuideEnum.Step10);
    }
    private void Step10()
    {
        if (currentIndex == -1)
        isShowing = true;
        if (currentIndex == -1)//初始化本步
        {
            CommonDebugHelper.DebugError("第11步开始,自己编的,需要修改,反正就是引导换位置");
            TDAA_SDKManager.Ins.GuideStep(10);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.SetGuideUI(true);
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
        else if (currentIndex == 1)
        {
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
            //panel.Step10();
        }
    }
    private void Step11()
    {
        if (currentIndex == -1)
        {
            CommonDebugHelper.DebugError("第12步开始,已经换了位置");
            TDAA_SDKManager.Ins.GuideStep(11);//埋点
            currentIndex = 0;
            needIndex = 1;
            panel.Step11Drag(currentIndex);
        }
    }
    //开始拖拽
    public void BeginDrag11_1()
    {
        panel.Step11Drag(1);
    }
    //结束推拽 没有合成,回到上一步
    public void EndDrag11_1()
    {
        panel.Step11Drag(0);
    }
    public void DragDone()
    {
        GameConfig.CanDragTower = false;
        CommonDebugHelper.Debug("结束拖拽");
        panel.Step11Drag(2);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
    }
    private void CreateThirdWaveDone()
    {
        currentIndex = -1;
        ChangeStep(GuideEnum.Step12);
    }
    private void SkillRelease()
    {
        panel.SkillRelease();
    }
    private void SkillReleaseDone()
    {
        currentIndex = -1;
        ChangeStep(GuideEnum.Step12);
    }
    private void Step12()
    {
        if (currentIndex == -1)
        isShowing = true;
        if (currentIndex == -1)//初始化本步
        {
            CommonDebugHelper.DebugError("第13步开始,对话框说明技能");
            TDAA_SDKManager.Ins.GuideStep(12);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.Step12();
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
        else
        {
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
    }
    private void Step13()
    {
        isShowing = true;
        if (currentIndex == -1)//初始化本步
        {
            CommonDebugHelper.DebugError("第14步开始,引导释放技能");
            TDAA_SDKManager.Ins.GuideStep(13);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.Step13("释放技能", AfterSkillDone);
        }
    }
    private void AfterSkillDone()
    {
        panel.CleanMask();
        StartCoroutine(ChangeState());
    }
    IEnumerator ChangeState()
    {
        CommonDebugHelper.Debug("释放技能结束,这里等了1秒钟");
        yield return new WaitForSeconds(1.0f);
        currentIndex = -1;
        ChangeStep(GuideEnum.Step14);
    }
    private void Step14()
    {
        isShowing = true;
        if (currentIndex == -1)//初始化本步
        {
            CommonDebugHelper.DebugError("第15步开始,引导释放技能");
            TDAA_SDKManager.Ins.GuideStep(14);//埋点
            currentIndex = 0;
            needIndex = 2;
            panel.Step14();
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
        else
        {
            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
        }
    }
    private void Finish()
    {
        UnityEngine.Debug.Log("新手指导已经完成了");
        TDAA_SDKManager.Ins.GuideStep(13);//埋点
        GameConfig.CanOpenNewTower = true;
        GameConfig.CanBuyNewTower = true;
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
        PlayerPrefs.SetInt("GemBattleGuide", 1);
        Destroy(gameObject);
    }
    #endregion
    #region 点击事件