wangguan
2020-11-24 a27b3510185c04eb385f5ab3ad24fd4e87a27626
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -5,6 +5,7 @@
using UnityEngine;
using UnityInput = UnityEngine.Input;
using State = TowerDefense.UI.HUD.EndlessGameUI.State;
using KTGMGemClient;
namespace TowerDefense.Input
{
@@ -149,18 +150,39 @@
        float currentTimeScale = 1.0f;
        protected virtual void OnStartDrag(PointerActionInfo pointer)
        {
            if (GameConfig.IsNewbie)
            {
                if (!GameConfig.CanDragTower)
                {
                    Debug.Log("新手不可以拖拽");
                    return;
                }
                else
                {
                    GuideCtrl.Ins.BeginDrag11_1();
                }
            }
            // select towers
            m_GameUI.TrySelectTower(pointer);
            // River: 为了开始拖动后可以直接显示GhostTower
            m_GameUI.TryMoveGhost(pointer, false);
            this.isInDragState = true;
            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
            if (m_GameUI.HasTower)
            {
                EndlessUIStart.instance.SetDarkGround(true);
            currentTimeScale = Time.timeScale;
            Time.timeScale = 0.5f;
                this.isInDragState = true;
                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
                if (!GameConfig.IsNewbie)
                {
                    //新手引导这里会把引导的速度变慢
                    currentTimeScale = Time.timeScale;
                    Time.timeScale = 0.5f;
                }
            }
        }
        protected override void OnDrag(PointerActionInfo pointer)
@@ -182,13 +204,16 @@
            // EndDrag 只能放置相关的GhostTower.
            if (this.isInDragState)
            {
                EndlessUIStart.instance.SetDarkGround(false);
                AudioSourceManager.Ins.Play(AudioEnum.PutTower);
                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
                m_GameUI.onEndTowerDrag(pointer);
                this.isInDragState = false;
                Time.timeScale = currentTimeScale;
                if (!GameConfig.IsNewbie)
                    Time.timeScale = currentTimeScale;
            }
        }