wangguan
2020-11-24 a27b3510185c04eb385f5ab3ad24fd4e87a27626
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -379,10 +379,23 @@
        {
            ++SpawnedTotalEnemies;
            if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8)
            if (GameConfig.IsNewbie)
            {
                EndlessUIStart.instance.beginSkillStep = false;
                EndlessLevelManager.instance.StopSecondWave();
                if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 3)
                {
                    EndlessUIStart.instance.beginDragStep = false;
                    EndlessLevelManager.instance.StopSecondWave();
                }
                else if (EndlessUIStart.instance.guideThirdWaveStep)
                {
                    Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies}  当前已经生成了:{SpawnedTotalEnemies * 2}");
                    if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0)
                    {
                        Debug.Log("第三波生成完毕");
                        EndlessUIStart.instance.guideThirdWaveStep = false;
                        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWaveDone);
                    }
                }
            }
        }