| | |
| | | /// </summary> |
| | | public void PlayNormalEffect() |
| | | { |
| | | NormalEffect.Play(); |
| | | if (NormalEffect != null) |
| | | NormalEffect.Play(); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// </summary> |
| | | public void StopNormalEffect() |
| | | { |
| | | NormalEffect.Stop(); |
| | | NormalEffect.Clear(); |
| | | if (NormalEffect != null) |
| | | { |
| | | NormalEffect.Stop(); |
| | | NormalEffect.Clear(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// </summary> |
| | | public void PlayExplodeEffect() |
| | | { |
| | | ExplodeEffect.Play(); |
| | | if (ExplodeEffect != null) |
| | | ExplodeEffect.Play(); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// </summary> |
| | | public void StopExplodeEffect() |
| | | { |
| | | ExplodeEffect.Stop(); |
| | | ExplodeEffect.Clear(); |
| | | if (ExplodeEffect != null) |
| | | { |
| | | ExplodeEffect.Stop(); |
| | | ExplodeEffect.Clear(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |