chenxin
2020-11-06 a4c64bb18f6d754d3f1bc3785d83356cc0aef68c
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -68,14 +68,16 @@
        private void HandleNormal(Targetable enemy)
        {
            float finalDamage = damager.finalDamage;
            bool crit = damager.isCrit;
            if (crit)
                finalDamage += finalDamage;
            // bool crit = damager.isCrit;
            bool crit = false;
            // if (crit)
            //     finalDamage += finalDamage;
            // 精英怪和Boss双倍攻击.
            bool doubleHit = damager.doubleHit && enemy.bElit;
            if (doubleHit)
                finalDamage *= 2;
            bool doubleHit = false;
            // bool doubleHit = damager.doubleHit && enemy.bElit;
            // if (doubleHit)
            //     finalDamage *= 2;
            // 处理光塔对应的攻击增加:
            if (attackRise > 0)
@@ -135,7 +137,7 @@
                add += list[i].Config.buff_effect[2];
            }
            return finalDamage * (1 + ratio / 100f) + add;
            return finalDamage * (ratio / 100f) + add;
        }
        /// <summary>