chenxin
2020-11-06 a4c64bb18f6d754d3f1bc3785d83356cc0aef68c
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -327,10 +327,17 @@
        if (gameUI.isBuilding)
            gameUI.CancelGhostPlacement();
        if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME)
            return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 1 : level, cost);
        else
            return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 0 : level, cost);
        if (level == -1)
        {
            int[] minLevelArr = EndlessGameUI.instance.MinLevelArr;
            if (tower.towerFeature == EFeatureTower.NULL)
                level = Mathf.Min(minLevelArr[0], 1);
            else
                level = Mathf.Min(minLevelArr[1], 1);
        }
        return gameUI.RandomPlaceTower(tower, posx, posy, level, cost);
    }
    /// <summary>