| | |
| | | /// <summary> |
| | | /// 无尽模式(PVE)场景 |
| | | /// </summary> |
| | | public string endlessGameScene = "Endless"; |
| | | public string endlessGameScene = "Endless2D"; |
| | | |
| | | public string loadingScene = "LoadingScene"; |
| | | |
| | |
| | | /// </summary> |
| | | public void cooperateBtnClick() |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | |
| | | AudioSourceManager.Ins?.Play(AudioEnum.UI); |
| | | |
| | | combatBtn.transform.DOKill(); |
| | | combatBtn.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); |
| | |
| | | /// </summary> |
| | | public void StartGame() |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | AudioSourceManager.Ins?.Play(AudioEnum.UI); |
| | | |
| | | combatBtn.transform.DOKill(); |
| | | combatBtn.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); |