Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -55,7 +55,7 @@ { float basicDamage = ElfInfoData.GetBasicDamage(TowerPtr.ElfId, TowerPtr.currentLevel); if (TowerPtr.ElfId == 101) if (TowerPtr.ElfId == 301) basicDamage *= (enemy as WoodPileAgent).FireHurtRate; int tid = enemy.liveID; @@ -63,6 +63,9 @@ // 这里也可以把碰撞点传进来 enemy.TakeDamage(basicDamage, enemy.position, damager.alignmentProvider); if (TowerPtr.ElfId == 301) EndlessGameUI.instance.FloatRestrainWord(enemy.position); } /// <summary>