wangguan
2020-12-10 a9bf69ea82070c8e9723e610cb7cea430f2daa11
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -55,7 +55,7 @@
        {
            float basicDamage = ElfInfoData.GetBasicDamage(TowerPtr.ElfId, TowerPtr.currentLevel);
            if (TowerPtr.ElfId == 101)
            if (TowerPtr.ElfId == 301)
                basicDamage *= (enemy as WoodPileAgent).FireHurtRate;
            int tid = enemy.liveID;
@@ -63,6 +63,9 @@
            // 这里也可以把碰撞点传进来
            enemy.TakeDamage(basicDamage, enemy.position, damager.alignmentProvider);
            if (TowerPtr.ElfId == 301)
                EndlessGameUI.instance.FloatRestrainWord(enemy.position);
        }
        /// <summary>