| | |
| | | Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些 |
| | | |
| | | Vector2 towerBuyBtnPos;//动态生成按钮抠图位置 |
| | | Vector2 skillBtnPos = new Vector2(459, 44.6f); |
| | | Vector2 skillBtnPos = new Vector2(459, 121f); |
| | | |
| | | private Image warningImg;//大波敌人来袭提示 |
| | | |
| | |
| | | ImageTowerPos towerPos3;//塔位标识 |
| | | |
| | | Image tmpMask;//自身的阻挡射线Panel |
| | | //ParticleSystem finishPS; |
| | | Button finishBtn; |
| | | Image finishImg; |
| | | Canvas skillCanvasGroup; |
| | | void Awake() |
| | | { |
| | | |
| | | tmpMask = transform.GetComponent<Image>(); |
| | | tipsUI = transform.Find("Tips").gameObject; |
| | | tipsUI.transform.SetAsLastSibling();//把tips放在最下面 |
| | |
| | | wood1 = transform.Find("Image_Wood1").GetComponent<ImageWood>(); |
| | | wood1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood1PS1 = wood1.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood2 = transform.Find("Image_Wood2").GetComponent<ImageWood2>(); |
| | | wood2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood2PS1 = wood2.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood1.gameObject.SetActive(false); |
| | | wood2.gameObject.SetActive(false); |
| | |
| | | fire = transform.Find("Image_Fire").GetComponent<ImageFire1>(); |
| | | fire.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | firePS1 = fire.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>(); |
| | | firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | fire.gameObject.SetActive(false); |
| | | |
| | | water = transform.Find("Image_Water").GetComponent<ImageWater>(); |
| | | water.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | waterPS1 = water.transform.Find("Shui/Particle System").GetComponent<ParticleSystem>(); |
| | | waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | water.gameObject.SetActive(false); |
| | | |
| | | towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>(); |
| | |
| | | |
| | | skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>(); |
| | | skillBtn.interactable = false; |
| | | |
| | | finishBtn = transform.Find("FinishImageBtn").GetComponent<Button>(); |
| | | finishImg = finishBtn.transform.Find("FinishImage").GetComponent<Image>(); |
| | | finishImg.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); |
| | | finishBtn.onClick.AddListener(OnClickFinish); |
| | | finishBtn.gameObject.SetActive(false); |
| | | //finishPS = transform.Find("Effect_UI_YinDaoJieShu/Particle System (3)").GetComponent<ParticleSystem>(); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | | } |
| | | |
| | | |
| | |
| | | //fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos3.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | wood1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | wood2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | fire.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | water.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | //fire.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | |
| | | //skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | |
| | | } |
| | |
| | | { |
| | | //关闭对话框 |
| | | SetGuideUI(false); |
| | | towerBuyBtn.gameObject.SetActive(true); |
| | | |
| | | //开箱 |
| | | boxPanel.ChangeType(GuideBoxType.Wood, Step1Finish); |
| | | } |
| | |
| | | |
| | | |
| | | ImageWood wood1; |
| | | ParticleSystem wood1PS1, wood1PS2;//出现的特效 |
| | | ParticleSystem wood1PS1;//出现的特效 |
| | | ImageWood2 wood2;//两个用来合成的mu元素 |
| | | ParticleSystem wood2PS1, wood2PS2; |
| | | ParticleSystem wood2PS1; |
| | | |
| | | ImageFire1 fire;//火元素 |
| | | ParticleSystem firePS1, firePS2; |
| | | ParticleSystem firePS1; |
| | | |
| | | ImageWater water;//水元素 |
| | | ParticleSystem waterPS1, waterPS2; |
| | | ParticleSystem waterPS1; |
| | | |
| | | /// <summary> |
| | | /// 步骤2:购买---购买---合成---上阵 事件广播结束,不走回调 |
| | |
| | | { |
| | | strArray = str; |
| | | tmpMask.enabled = false; |
| | | |
| | | AddButtonListener(towerBuyBtn, Step2_1); |
| | | Image btnImg = towerBuyBtn.GetComponent<Image>(); |
| | | InitRectGuidance(btnImg, 159, 73.5f, Vector2.one); |
| | |
| | | private void Step2_1() |
| | | { |
| | | Wood1Appear(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | AddButtonListener(towerBuyBtn, Step2_2); |
| | | StartCoroutine(ShowRimTip(strArray[1])); |
| | | } |
| | | |
| | | private void Wood1Appear() |
| | |
| | | wood1.transform.Find("Image_2").gameObject.SetActive(false); |
| | | wood1.enabled = false; |
| | | wood1PS1.Play(); |
| | | wood1PS2.Play(); |
| | | //wood1PS2.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | AddButtonListener(towerBuyBtn, Step2_2); |
| | | StartCoroutine(ShowRimTip(strArray[1])); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | Wood2Appear(); |
| | | |
| | | offectBackground.SetActive(true); |
| | | wood1.enabled = true; |
| | | wood2.enabled = true; |
| | | ShowDragPath(wood2.GetStartP, wood1.GetRect); |
| | | RimWood2(); |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | |
| | | |
| | | //StartCoroutine(ShowRimTip(strArray[2])); |
| | | } |
| | | |
| | | private void Wood2Appear() |
| | | { |
| | | wood2.gameObject.SetActive(true); |
| | | wood2PS1.Play(); |
| | | wood2PS2.Play(); |
| | | //fire2.enabled = false; |
| | | DestoryButtonListener(towerBuyBtn); |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | tmpMask.enabled = true; |
| | | if (!wood2.gameObject.activeSelf) |
| | | { |
| | | wood2.gameObject.SetActive(true); |
| | | wood2PS1.Play(); |
| | | // wood2PS2.Play(); |
| | | //fire2.enabled = false; |
| | | DestoryButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | | |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | tmpMask.enabled = true; |
| | | offectBackground.SetActive(true); |
| | | wood1.enabled = true; |
| | | wood2.enabled = true; |
| | | ShowDragPath(wood2.GetStartP, wood1.GetRect); |
| | | RimWood2(); |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | |
| | |
| | | StopShowDragPath(true); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 关闭技能X1的显示优先级 |
| | | /// </summary> |
| | | public void CloseSkillImage() |
| | | { |
| | | GameObject go1 = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillCount1"); |
| | | if (go1 != null) |
| | | { |
| | | skillCanvasGroup = go1.GetComponent<Canvas>(); |
| | | skillCanvasGroup.overrideSorting = false; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤3 :对话---出兵后杀光---对话---展示火鸡 |
| | |
| | | { |
| | | //关闭对话框 |
| | | SetGuideUI(false); |
| | | towerBuyBtn.gameObject.SetActive(true); |
| | | |
| | | //开箱 |
| | | boxPanel.ChangeType(GuideBoxType.Fire, cb); |
| | | } |
| | |
| | | InitRectGuidance(btnImg, 159, 73.5f, Vector2.one); |
| | | SetRimPos(towerBuyBtn); |
| | | StartCoroutine(ShowRimTip(strArray[0])); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | private void Step4_1() |
| | | { |
| | | FireAppear(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | Step4_2(); |
| | | } |
| | | |
| | | private void FireAppear() |
| | |
| | | fire.enabled = true; |
| | | firePS1.Play(); |
| | | firePS1.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | | |
| | | Step4_2(); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | else if (currentIndex == 2) |
| | | { |
| | | tmpMask.enabled = true; |
| | | |
| | | SetRimActive(false); |
| | | StopShowDragPath(true); |
| | | CloseGuidance(); |
| | |
| | | { |
| | | //关闭对话框 |
| | | SetGuideUI(false); |
| | | towerBuyBtn.gameObject.SetActive(true); |
| | | |
| | | //开箱 |
| | | boxPanel.ChangeType(GuideBoxType.Water, cb); |
| | | } |
| | |
| | | private void Step6_1() |
| | | { |
| | | WaterAppear(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | Step6_2(); |
| | | } |
| | | |
| | | private void WaterAppear() |
| | |
| | | //fire.transform.Find("Image_2").gameObject.SetActive(false); |
| | | water.enabled = true; |
| | | waterPS1.Play(); |
| | | waterPS2.Play(); |
| | | //waterPS2.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | | |
| | | Step6_2(); |
| | | } |
| | | } |
| | | /// <summary> |
| | |
| | | { |
| | | colorCount++; |
| | | warningImg.DOFade(colorCount % 2, 1.0f).OnComplete(SetWarningColor); |
| | | CommonDebugHelper.Debug($"执行了{colorCount}次"); |
| | | } |
| | | else |
| | | { |
| | |
| | | public void Step7Talk(string[] str, Action ac) |
| | | { |
| | | callBack = ac; |
| | | GameObject.Find("UICamera/MainUI/BloodUI").SetActive(false); |
| | | |
| | | SetGuideUI(true); |
| | | StartShowWord(str, GuideEnergyUp); |
| | | } |
| | |
| | | StartCoroutine(ShowRimTip("释放技能")); |
| | | } |
| | | |
| | | string[] laterStr; |
| | | public void SkillRelease(string[] str, Action ac) |
| | | { |
| | | |
| | | GameObject.Find("UICamera/MainUI/BloodUI").SetActive(true); |
| | | |
| | | RemoveButtonListener(skillBtn.gameObject); |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | callBack = ac; |
| | | |
| | | SetGuideUI(true); |
| | | StartShowWord(str, ac); |
| | | laterStr = str; |
| | | Invoke("LaterShow", 2f); |
| | | } |
| | | |
| | | private void LaterShow() |
| | | { |
| | | SetGuideUI(true); |
| | | StartShowWord(laterStr, ShowFinishPanel); |
| | | |
| | | } |
| | | |
| | | private void ShowFinishPanel() |
| | | { |
| | | SetGuideUI(false); |
| | | //显示引导结束面板,再次点击按钮关闭 |
| | | finishBtn.gameObject.SetActive(true); |
| | | finishImg.transform.DOScale(Vector3.one, 0.5f); |
| | | } |
| | | |
| | | private void OnClickFinish() |
| | | { |
| | | callBack?.Invoke(); |
| | | } |
| | | |
| | | |
| | | public void FinishGuide() |
| | | { |
| | | if (skillCanvasGroup != null) |
| | | skillCanvasGroup.overrideSorting = true; |
| | | towerBuyBtn.gameObject.SetActive(true); |
| | | } |
| | | |