| | |
| | | WaterTowerSkill,//冰淇淋技能 |
| | | WoodSkill,//玉米狙击子弹 |
| | | Upgrade,//合成 |
| | | Gold,//金币 |
| | | GuideOpenBox,//新手引导开宝箱 |
| | | OpenTowerPlace,//开启塔位 |
| | | |
| | | } |
| | | public class AudioSourceManager : MonoBehaviour |
| | |
| | | Play("电技能", true); |
| | | break; |
| | | case AudioEnum.FireSkill: |
| | | Debug.Log("火焰喷射"); |
| | | |
| | | Play("火焰喷射", true); |
| | | break; |
| | | case AudioEnum.FinalScore: |
| | | Debug.Log("结算分数"); |
| | | |
| | | Play("结算分数", true); |
| | | break; |
| | | case AudioEnum.BossWaterSkill: |
| | |
| | | Play("冰淇淋技能", true); |
| | | break; |
| | | case AudioEnum.WoodSkill: |
| | | |
| | | Play("玉米狙击子弹", true); |
| | | break; |
| | | case AudioEnum.Upgrade: |
| | | Debug.Log("合成"); |
| | | |
| | | Play("合成", true); |
| | | break; |
| | | case AudioEnum.Gold: |
| | | Play("金币", true); |
| | | break; |
| | | case AudioEnum.GuideOpenBox: |
| | | Play("新手引导开宝箱", true); |
| | | break; |
| | | case AudioEnum.OpenTowerPlace: |
| | | Play("开启塔位", true); |
| | | break; |
| | | |
| | | } |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | public void StopBGAudio() |
| | | { |
| | | if (!audioSourceList[0].isPlaying) |
| | | if (audioSourceList[0].isPlaying) |
| | | { |
| | | audioSourceList[0].Stop(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |