wangguan
2020-12-23 aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f
Assets/Scripts/Net/NetExtends/Table.cs
@@ -40,6 +40,9 @@
            "boxsequence.json",
            "box.json",
            "resource.json",
            "elf_info.json",
            "elf_skill.json",
            "elf_upgrade.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
@@ -49,10 +52,10 @@
            "donateshop.json",
            "gemcost.json",
            "buffinfo.json",
            "skilllevelinfo.json",
            "arena.json",
            "fuckword.json",
            "notice.json",
            "skilllevelinfo.json",
            "storearea.json",
            "store.json",
            "goldInfo.json",
@@ -184,6 +187,39 @@
                    break;
               
            
                case "elf_info":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_info tmp = elf_info.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "elf_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_skill tmp = elf_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "elf_upgrade":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_upgrade tmp = elf_upgrade.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -283,17 +319,6 @@
                    break;
               
            
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "arena":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -321,6 +346,17 @@
                    foreach (JsonData item in data)
                    {
                        notice tmp = notice.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -902,6 +938,191 @@
    }
    //! 生成文件 elf_info(精灵数据表).xlsx
    public class elf_info : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 精灵名称
        public string name;
        // 基础攻击力
        public int b_attack;
        // 基础暴击率
        public int b_crit;
        // 基础暴击伤害
        public int b_critdmg;
        // 基础攻速
        public float b_atkf;
        // 普攻技能
        public int n_skill;
        // 大招技能
        public int s_skill;
        // 大招类型
        public string fire_type;
        // 召唤单位
        public int summon;
        public static elf_info CreateFromJson(JsonData item)
        {
            elf_info _elf_info = new elf_info();
            int index = 0;
            _elf_info.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.name = GameUtils.GetString(item[index++].ToString());
            _elf_info.b_attack = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_crit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_critdmg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_atkf = float.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.n_skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.s_skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.fire_type = GameUtils.GetString(item[index++].ToString());
            _elf_info.summon = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _elf_info;
        }
    }
    //! 生成文件 elf_skill(精灵技能表).xlsx
    public class elf_skill : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能名称
        public string name;
        // 伤害千分比
        public int dmg_ratio;
        // 技能附加伤害
        public int ex_dmg;
        // 附加暴击率
        public int ex_crit;
        // 附加效果
        public List<int> ex_func;
        // 技能范围
        public string scope;
        // 技能射程
        public int range;
        // 连击
        public int hit;
        // 持续时间
        public int last;
        // 计算间隔
        public int count;
        // 前摇时间
        public int p_time;
        // 附加buff
        public List<int> buff;
        // 动画类型
        public string ani_tpye;
        // 子弹特效
        public string e_bullet;
        // 动画特效
        public string e_line;
        // 命中特效
        public string e_hit;
        // 前摇特效
        public string e_pre_act;
        public static elf_skill CreateFromJson(JsonData item)
        {
            elf_skill _elf_skill = new elf_skill();
            int index = 0;
            _elf_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.name = GameUtils.GetString(item[index++].ToString());
            _elf_skill.dmg_ratio = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.ex_dmg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.ex_crit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.ex_func = GameUtils.GetIntList(item[index++]);
            _elf_skill.scope = GameUtils.GetString(item[index++].ToString());
            _elf_skill.range = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.hit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.last = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.count = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.p_time = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.buff = GameUtils.GetIntList(item[index++]);
            _elf_skill.ani_tpye = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_bullet = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_line = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_hit = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_pre_act = GameUtils.GetString(item[index++].ToString());
            return _elf_skill;
        }
    }
    //! 生成文件 elf_upgrade(场内升级表).xlsx
    public class elf_upgrade : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 攻击比率
        public int ratio;
        // 等级底框
        public int rank_img;
        // 缩放比例
        public float zoom;
        public static elf_upgrade CreateFromJson(JsonData item)
        {
            elf_upgrade _elf_upgrade = new elf_upgrade();
            int index = 0;
            _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.rank_img = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.zoom = float.Parse(GameUtils.GetString(item[index++].ToString()));
            return _elf_upgrade;
        }
    }
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){
@@ -977,9 +1198,12 @@
        // 品质
        public int rare;
        
        // 是否重复出现
        public int is_repeated;
        // 可获得次数
        public int get_times;
        
        // 播放获得BUFF特效
        public int get_buff;
        public static endless_buff CreateFromJson(JsonData item)
@@ -987,18 +1211,19 @@
            endless_buff _endless_buff = new endless_buff();
            int index = 0;
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.name = GameUtils.GetString(item[index++].ToString());
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString());
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.name = GameUtils.GetString(item[index++].ToString());
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString());
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.get_buff = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _endless_buff;
        }
@@ -1034,6 +1259,9 @@
        // 击杀得分
        public int point;
        
        // 击杀能量
        public int energy;
        public static endless_enemy CreateFromJson(JsonData item)
@@ -1049,6 +1277,7 @@
            _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.energy = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_enemy;
        }
@@ -1101,7 +1330,7 @@
        public int cooldown;
        
        // box:2:1
        public List<reward> drop;
        public reward drop;
        
        // 掉落概率
        public List<int> drop_rate;
@@ -1111,6 +1340,9 @@
        
        // 过关得分
        public int bonus;
        // 进化等级
        public int evolution_lv;
        
@@ -1132,10 +1364,11 @@
            _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.drop = GameUtils.GetRewardList(item[index++]);
            _endless_port.drop = GameUtils.GetReward(item[index++]);
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.evolution_lv = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_port;
        }
@@ -1353,53 +1586,6 @@
    }
    //! 生成文件 J_技能养成表.xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能id
        public int skill;
        // 技能等级
        public int level;
        // 攻击类型
        public List<int> atcmod;
        // 冷却时间
        public int cooldown;
        // 技能效果
        public List<int> skilleffect;
        // buff队列
        public List<int> buff;
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]);
            return _skilllevelinfo;
        }
    }
    //! 生成文件 J_竞技场等级对应分数表.xlsx
    public class arena : tabledata {
        public int getid(){
@@ -1489,6 +1675,57 @@
    }
    //! 生成文件 skilllevelinfo(技能养成表).xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能id
        public int skill;
        // 技能等级
        public int level;
        // 攻击类型
        public List<int> atcmod;
        // 冷却时间
        public int cooldown;
        // 技能效果
        public List<int> skilleffect;
        // buff队列
        public List<int> buff;
        // 能量消耗
        public int cost;
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cost = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _skilllevelinfo;
        }
    }
    //! 生成文件 S_商店分区表 .xlsx
    public class storearea : tabledata {
        public int getid(){