| | |
| | | // 可获得次数 |
| | | public int get_times; |
| | | |
| | | // 播放获得BUFF特效 |
| | | public int get_buff; |
| | | |
| | | |
| | | |
| | | public static endless_buff CreateFromJson(JsonData item) |
| | |
| | | endless_buff _endless_buff = new endless_buff(); |
| | | |
| | | int index = 0; |
| | | _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.name = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_buff.target_type = GameUtils.GetIntList(item[index++]); |
| | | _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); |
| | | _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.name = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_buff.target_type = GameUtils.GetIntList(item[index++]); |
| | | _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); |
| | | _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.get_buff = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | return _endless_buff; |
| | | } |
| | | |
| | |
| | | // 过关得分 |
| | | public int bonus; |
| | | |
| | | // 进化等级 |
| | | public int evolution_lv; |
| | | |
| | | |
| | | |
| | | public static endless_port CreateFromJson(JsonData item) |
| | |
| | | _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); |
| | | _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_port.evolution_lv = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | return _endless_port; |
| | | } |