wangguan
2020-12-23 aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f
Assets/Scripts/Net/NetExtends/Table.cs
@@ -1103,6 +1103,9 @@
        // 等级底框
        public int rank_img;
        
        // 缩放比例
        public float zoom;
        public static elf_upgrade CreateFromJson(JsonData item)
@@ -1113,6 +1116,7 @@
            _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _elf_upgrade.rank_img = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _elf_upgrade.zoom = float.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _elf_upgrade;
        }
@@ -1197,6 +1201,9 @@
        // 可获得次数
        public int get_times;
        
        // 播放获得BUFF特效
        public int get_buff;
        public static endless_buff CreateFromJson(JsonData item)
@@ -1204,18 +1211,19 @@
            endless_buff _endless_buff = new endless_buff();
            int index = 0;
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.name = GameUtils.GetString(item[index++].ToString());
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString());
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.name = GameUtils.GetString(item[index++].ToString());
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString());
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_buff.get_buff = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _endless_buff;
        }
@@ -1333,6 +1341,9 @@
        // 过关得分
        public int bonus;
        
        // 进化等级
        public int evolution_lv;
        public static endless_port CreateFromJson(JsonData item)
@@ -1357,6 +1368,7 @@
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.evolution_lv = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_port;
        }