| | |
| | | EndlessBuffData.RemoveFromBuffPool(buff.Config.id); |
| | | |
| | | BuffList.Add(buff); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayBuffPS, buff.Config.get_buff); |
| | | |
| | | |
| | | EndlessBuff endlessBuff = GetBuffInstanceByType((EndlessBuffEffectType)buff.Config.buff_effect[0]); |
| | | |
| | | if (endlessBuff != null) |
| | |
| | | { |
| | | List<EndlessBuffConfig> ret = new List<EndlessBuffConfig>(); |
| | | // 暂且先这么处理吧 如果1:火 2:水 3:木 |
| | | int attributeId = (int)Mathf.Floor(id / 10000f); |
| | | int attributeId = (int)Mathf.Floor(id / 100f); |
| | | |
| | | for (int i = 0; i < BuffList.Count; ++i) |
| | | { |