wangguan
2020-12-23 aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f
Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs
@@ -56,6 +56,9 @@
                EndlessBuffData.RemoveFromBuffPool(buff.Config.id);
            BuffList.Add(buff);
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayBuffPS, buff.Config.get_buff);
            EndlessBuff endlessBuff = GetBuffInstanceByType((EndlessBuffEffectType)buff.Config.buff_effect[0]);
            if (endlessBuff != null)
@@ -119,7 +122,7 @@
        {
            List<EndlessBuffConfig> ret = new List<EndlessBuffConfig>();
            // 暂且先这么处理吧 如果1:火 2:水 3:木
            int attributeId = (int)Mathf.Floor(id / 10000f);
            int attributeId = (int)Mathf.Floor(id / 100f);
            for (int i = 0; i < BuffList.Count; ++i)
            {