Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
@@ -86,6 +86,8 @@ [SerializeField] private SpriteRenderer levelBorder; [SerializeField] private ParticleSystem buffPS; /// <summary> /// 发射倍速,如果设置多倍速攻击,直接修改此属性,恢复之前的攻速直接设置为 1 /// </summary> @@ -170,6 +172,11 @@ // levelBorder.transform.localPosition = pos; } //buff生效 public void ShowBuffPS() { buffPS?.Play(); } /// <summary> /// 设置缩放