wangguan
2020-12-23 aadfae81e6a511cd2c062ab0b05f3ee3419f1a7f
Assets/Scripts/UI/ClickEffect.cs
@@ -45,11 +45,15 @@
    {
        if (Application.isMobilePlatform)
        {
            Touch touch = Input.GetTouch(0);
            if (touch.phase == TouchPhase.Began)
            if (Input.touchCount > 0)
            {
                PlayFX(touch.position);
                Touch touch = Input.GetTouch(0);
                if (touch.phase == TouchPhase.Began)
                {
                    PlayFX(touch.position);
                }
            }
            // for (int i = 0; i < Input.touchCount; ++i)
            // {
@@ -68,7 +72,7 @@
    private void PlayFX(Vector2 tapPos)
    {
        if (Time.timeScale < 0.0001f) return;
        RecycleEffectc fx = CreateFX();
        RectTransform fxRectTrans = fx.gameObject.GetComponent<RectTransform>();