Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -221,9 +221,9 @@ if (value) { if (opponentSide) currentTowerLevel.SetTowerMonsterMat(materialMonsterOppo); currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo); else currentTowerLevel.SetTowerMonsterMat(materialMonsterSelf); currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf); // 处理Tower this.setTowerState(false);