chenxin
2020-10-31 ab06c43e60fbfaf6699a639766dbed01d35e7f47
Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -221,9 +221,9 @@
                if (value)
                {
                    if (opponentSide)
                        currentTowerLevel.SetTowerMonsterMat(materialMonsterOppo);
                        currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo);
                    else
                        currentTowerLevel.SetTowerMonsterMat(materialMonsterSelf);
                        currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf);
                    // 处理Tower
                    this.setTowerState(false);