wangguan
2020-10-30 ab1a24fa8aaed0c9c678ce6771bb7e9031b79476
Assets/Scripts/Guide/ImageWater.cs
@@ -9,9 +9,15 @@
    GameObject target;//推拽到塔位置的标识
    Image tmpImage;//自身图片
    Vector2 pos;//初始坐标
    public Vector2 GetStartP
    {
        get
        {
            return pos;
        }
    }
    // Start is called before the first frame update
    void Start()
    private void Awake()
    {
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
@@ -51,10 +57,9 @@
        {
            //生成一个1级的水元素塔
            Debug.Log("生成一个1级的水元素塔");
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1);
            gameObject.SetActive(false);
            target.GetComponent<Image>().sprite = tmpImage.sprite;
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1);
        }
        else
        {