| | |
| | | GameObject target;//推拽到塔位置的标识 |
| | | Image tmpImage;//自身图片 |
| | | Vector2 pos;//初始坐标 |
| | | |
| | | public Vector2 GetStartP |
| | | { |
| | | get |
| | | { |
| | | return pos; |
| | | } |
| | | } |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | private void Awake() |
| | | { |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | pos = rectTransform.anchoredPosition; |
| | |
| | | { |
| | | //生成一个1级的水元素塔 |
| | | Debug.Log("生成一个1级的水元素塔"); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1); |
| | | gameObject.SetActive(false); |
| | | target.GetComponent<Image>().sprite = tmpImage.sprite; |
| | | |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1); |
| | | } |
| | | else |
| | | { |