| | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); |
| | | |
| | | EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); |
| | | EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 新手引导生成特效 |
| | | /// </summary> |
| | | private void GuidePlayAppearEffect(Vector3 worldPos) |
| | | { |
| | | EndlessGameUI.instance.PlayAppearEffect(worldPos); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 新手引导合成特效 |
| | | /// </summary> |
| | | private void GuidePlayUpgradeEffect(Vector3 worldPos) |
| | | { |
| | | EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 在攻击位置上创建一个1级的水塔 |
| | | /// </summary> |
| | | private void CreateWaterLv1() |