| | |
| | | { |
| | | } |
| | | |
| | | private float scaleOffect = 1.5f; |
| | | |
| | | /// <summary> |
| | | /// 当前的 |
| | | /// </summary> |
| | |
| | | sval.x = 1.0f; |
| | | sval.y = 1.0f; |
| | | sval.z = 1.0f; |
| | | bloodText.transform.localScale = sval; |
| | | bloodText.transform.localScale = sval * scaleOffect; |
| | | |
| | | bloodText.text = text; |
| | | this.TextMove(bloodText,crit ); |
| | |
| | | float baseTime = 0.3f; |
| | | if (crit) |
| | | baseTime = 0.2f; |
| | | float scaleUp = 1.8f; |
| | | float scaleUp = 1.8f * scaleOffect; |
| | | if (crit) |
| | | scaleUp = 2.2f; |
| | | scaleUp = 2.2f * scaleOffect; |
| | | float scaleVec = Screen.height / 2400f; |
| | | int basey = rd.Next( (int)(100*scaleVec),(int)(180*scaleVec) ); |
| | | if( crit ) |