Assets/Scripts/TowerDefense/Towers/Projectiles/ContactDestroyer.cs
@@ -51,7 +51,8 @@ { Agent ag = other.gameObject.GetComponent<Agent>(); if (ag != null) ReturnToPool(); Destroy(gameObject); // ReturnToPool(); return; // if ((other.name == "BoxAgent(Clone)") || (other.name == "Hoverbuggy(Clone)") // || (other.name == "HoverbuggyElite(Clone)"))