Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
@@ -70,6 +70,7 @@ SelectedIndex = index; IconList[index].SetState(true); //PlayEffect(); } @@ -111,6 +112,9 @@ HideBuffUI(); IconList[index].Fly(); EndlessRandomTower.instance.SetCountDown(true,true); if (BuffSelectCompleted != null) BuffSelectCompleted(index); }