chenxin
2020-12-25 adb0dae8a82a7eabb4e686bc0e83c8859bf6445f
Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
@@ -51,7 +51,6 @@
                IconList[i].Reset();
            }
            AudioSourceManager.Ins?.Play(AudioEnum.BuffAppear);
        }
        private void OnDisable()
@@ -71,6 +70,7 @@
            SelectedIndex = index;
            IconList[index].SetState(true);
            //PlayEffect();
        }
@@ -112,6 +112,9 @@
            HideBuffUI();
            IconList[index].Fly();
            EndlessRandomTower.instance.SetCountDown(true,true);
            if (BuffSelectCompleted != null)
                BuffSelectCompleted(index);
        }
@@ -120,6 +123,7 @@
        {
            EndlessMaskUI.instance.Show();
            gameObject.SetActive(true);
            AudioSourceManager.Ins?.Play(AudioEnum.ChooseBuff);
        }
        public void HideBuffUI()
@@ -138,6 +142,7 @@
                IconList[i].SetName(list[i].Config.name);
                IconList[i].SetEffect(list[i].Config.brief);
                IconList[i].SetRare(list[i].Config.rare);
                IconList[i].SetIsGold(list[i].EffectType == EndlessBuffEffectType.GoldAdd);
            }
        }
    }